#!/usr/bin/python3 from sys import exit def goldRoom(): print("This room is full of gold. How much do you take?") choice = input("Greedy? > ") if "0" in choice or "1" in choice: howMuch = int(choice) else: dead("Man, learn to type a number.") if howMuch < 50: print("Nice, you're not that greedy.\n\t\t***YOU WIN***") exit(0) else: dead("You greedy bastard!!") def bearRoom(): print("There is a bear in this room!") print("The bear has a bunch of honey.\nThe fat bear is in front of another door.") print("How are you going to move the bear?") print("'take honey' , 'taunt bear' , 'open door'") bearMoved = False while True: choice = input(" > ") if choice == "take honey": dead("The bear looks at you then slaps your face off!") elif choice == "taunt bear" and not bearMoved: print("The bear has moved from the door.\nYou can now go through!") bearMoved = True elif choice == "taunt bear" and bearMoved: goldRoom() elif choice == "open door" and bearMoved: goldRoom() elif choice == "open door" and not bearMoved: dead("You tried to push through the door and the bear ate you instead of the honey!") else: print("I got no idea what that means. Please try again") def cthulhuRoom(): print("Here you see the great evil cthulhu.\nHe, it, whatever stares at you and you go inside.") print("Do you flee for your life or eat your own head?") choice = input("Dine or Dash? > ") if "Dash" in choice or "dash" in choice: start() elif "Dine" in choice or "dine" in choice: dead("Well aren't you tasty?") else: cthulhuRoom() def dead(why): print("\n", why, "\nGood Job, you are DEAD!!!\v\v") #Adding in an option to play again choice = input("Would you like to play again?\nYes or No\n>") if choice == "yes" or choice == "Yes": start() elif choice == "no" or choice == "No": exit(0) else: print("Not a a valid answer!!") def start(): print("You are in a dark room.\nThere is a door to your right and left") #print("Which door do you walk through??") #choice = input(" > ") choice = input("Which door do you walk through??\n>") if "Left" in choice or "left" in choice: bearRoom() elif "Right" in choice or "right" in choice: cthulhuRoom() else: dead("You stumbled around and wondered yourself to death.") start()