/* See LICENSE file for copyright and license details. */ /* Helper macros for spawning commands */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } #define CMD(...) { .v = (const char*[]){ __VA_ARGS__, NULL } } #include /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 8; /* snap pixel */ static const int swallowfloating = 0; /* 1 means swallow floating windows by default */ static const int scalepreview = 4; /* Tag preview scaling */ static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ /* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */ static const int statusmon = -1; static const unsigned int systrayspacing = 2; /* systray spacing */ static const int showsystray = 1; /* 0 means no systray */ /* alt-tab configuration */ static const unsigned int tabmodkey = 0x40; /* (Alt) when this key is held down the alt-tab functionality stays active. Must be the same modifier as used to run alttabstart */ static const unsigned int tabcyclekey = 0x17; /* (Tab) when this key is hit the menu moves one position forward in client stack. Must be the same key as used to run alttabstart */ static const unsigned int tabposy = 1; /* tab position on Y axis, 0 = top, 1 = center, 2 = bottom */ static const unsigned int tabposx = 1; /* tab position on X axis, 0 = left, 1 = center, 2 = right */ static const unsigned int maxwtab = 600; /* tab menu width */ static const unsigned int maxhtab = 200; /* tab menu height */ /* Indicators: see patch/bar_indicators.h for options */ static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE; static int tiledindicatortype = INDICATOR_NONE; static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE; static void (*bartabmonfns[])(Monitor *) = { monocle /* , customlayoutfn */ }; static const char *fonts[] = { "monospace:size=13" }; // static const char dmenufont[] = "monospace:size=10"; static char c000000[] = "#000000"; // placeholder value static char normfgcolor[] = "#bbbbbb"; static char normbgcolor[] = "#222222"; static char normbordercolor[] = "#444444"; static char normfloatcolor[] = "#db8fd9"; static char selfgcolor[] = "#eeeeee"; static char selbgcolor[] = "#005577"; static char selbordercolor[] = "#005577"; static char selfloatcolor[] = "#005577"; static char titlenormfgcolor[] = "#bbbbbb"; static char titlenormbgcolor[] = "#222222"; static char titlenormbordercolor[] = "#444444"; static char titlenormfloatcolor[] = "#db8fd9"; static char titleselfgcolor[] = "#eeeeee"; static char titleselbgcolor[] = "#005577"; static char titleselbordercolor[] = "#005577"; static char titleselfloatcolor[] = "#005577"; static char tagsnormfgcolor[] = "#bbbbbb"; static char tagsnormbgcolor[] = "#222222"; static char tagsnormbordercolor[] = "#444444"; static char tagsnormfloatcolor[] = "#db8fd9"; static char tagsselfgcolor[] = "#eeeeee"; static char tagsselbgcolor[] = "#005577"; static char tagsselbordercolor[] = "#005577"; static char tagsselfloatcolor[] = "#005577"; static char hidnormfgcolor[] = "#005577"; static char hidselfgcolor[] = "#227799"; static char hidnormbgcolor[] = "#222222"; static char hidselbgcolor[] = "#222222"; static char urgfgcolor[] = "#bbbbbb"; static char urgbgcolor[] = "#222222"; static char urgbordercolor[] = "#ff0000"; static char urgfloatcolor[] = "#db8fd9"; static char scratchselfgcolor[] = "#FFF7D4"; static char scratchselbgcolor[] = "#77547E"; static char scratchselbordercolor[] = "#894B9F"; static char scratchselfloatcolor[] = "#894B9F"; static char scratchnormfgcolor[] = "#FFF7D4"; static char scratchnormbgcolor[] = "#664C67"; static char scratchnormbordercolor[] = "#77547E"; static char scratchnormfloatcolor[] = "#77547E"; static char *colors[][ColCount] = { /* fg bg border float */ [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor }, [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor }, [SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor }, [SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor }, [SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor }, [SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor }, [SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 }, [SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 }, [SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor }, [SchemeScratchSel] = { scratchselfgcolor, scratchselbgcolor, scratchselbordercolor, scratchselfloatcolor }, [SchemeScratchNorm] = { scratchnormfgcolor, scratchnormbgcolor, scratchnormbordercolor, scratchnormfloatcolor }, }; static const char *const autostart[] = { "arrpc", NULL, "dunst", NULL, "/home/ganome/.local/bin/dwmbar", NULL, "xrdb", "/home/ganome/.Xresources", NULL, "sh", "/home/ganome/.local/bin/wallsetter.dwm", NULL, "parcellite", NULL, "picom", "-b", NULL, NULL /* terminate */ }; static const char *scratchpadcmd[] = {"s", "ghostty", "--x11-instance-name=spterm", NULL}; /* Tags * In a traditional dwm the number of tags in use can be changed simply by changing the number * of strings in the tags array. This build does things a bit different which has some added * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c. * * Examples: * * 1) static char *tagicons[][NUMTAGS*2] = { * [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" }, * } * * 2) static char *tagicons[][1] = { * [DEFAULT_TAGS] = { "•" }, * } * * The first example would result in the tags on the first monitor to be 1 through 9, while the * tags for the second monitor would be named A through I. A third monitor would start again at * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in * the array. This can be changed to *3 to add separate icons for a third monitor. * * For the second example each tag would be represented as a bullet point. Both cases work the * same from a technical standpoint - the icon index is derived from the tag index and the monitor * index. If the icon index is is greater than the number of tag icons then it will wrap around * until it an icon matches. Similarly if there are two tag icons then it would alternate between * them. This works seamlessly with alternative tags and alttagsdecoration patches. */ static char *tagicons[][NUMTAGS] = { [DEFAULT_TAGS] = { "", "", "", "", "", "", "", " ", "" }, [ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" }, [ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" }, }; /* There are two options when it comes to per-client rules: * - a typical struct table or * - using the RULE macro * * A traditional struct table looks like this: * // class instance title wintype tags mask isfloating monitor * { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 }, * { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 }, * * The RULE macro has the default values set for each field allowing you to only * specify the values that are relevant for your rule, e.g. * * RULE(.class = "Gimp", .tags = 1 << 4) * RULE(.class = "Firefox", .tags = 1 << 7) * * Refer to the Rule struct definition for the list of available fields depending on * the patches you enable. */ static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title * WM_WINDOW_ROLE(STRING) = role * _NET_WM_WINDOW_TYPE(ATOM) = wintype */ RULE(.wintype = WTYPE "DIALOG", .isfloating = 1) RULE(.wintype = WTYPE "UTILITY", .isfloating = 1) RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1) RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) RULE(.class = "Gimp", .tags = 1 << 3) RULE(.class = "Vivaldi-stable", .tags = 1 << 2) RULE(.class = "Nemo", .tags = 1 << 6) RULE(.class = "quassel", .tags = 1 << 8) RULE(.class = "vesktop", .tags = 1 << 3, .monitor = 1) RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1) }; static const MonitorRule monrules[] = { /* monitor tag layout mfact nmaster showbar topbar */ { 1, -1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor { -1, -1, 0, -1, -1, -1, -1 }, // default }; /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */ { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" }, { 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, NULL, "systray" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" }, { statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_status, NULL, "status" }, { -1, 0, BAR_ALIGN_NONE, width_bartabgroups, draw_bartabgroups, click_bartabgroups, NULL, "bartabgroups" }, }; /* layout(s) */ static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */ static const Layout layouts[] = { /* symbol arrange function */ { "[\\]", dwindle }, { "[]=", tile }, /* first entry is default */ { "><>", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, { "HHH", grid }, }; /* key definitions */ #define MODKEY Mod4Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ /* static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL }; */ static const char *termcmd[] = { "ghostty", NULL }; static const char *term2cmd[] = { "kitty", NULL }; static const char *wallpapercmd[]= { "/home/ganome/.local/bin/wallsetter.dwm", NULL }; static const char *roficmd[] = { "rofi", "-show", "drun", "--with-images", NULL }; static const Key keys[] = { /* modifier key function argument */ { MODKEY, XK_p, spawn, {.v = roficmd } }, { MODKEY, XK_Return, spawn, {.v = termcmd } }, { MODKEY|ShiftMask, XK_Return, spawn, {.v = term2cmd } }, { MODKEY, XK_b, togglebar, {0} }, { MODKEY|ShiftMask, XK_d, spawn, CMD("vesktop-bin")}, { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} }, { MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} }, { MODKEY|ShiftMask, XK_o, setcfact, {0} }, { MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } }, { MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } }, { MODKEY|ControlMask, XK_Return, zoom, {0} }, { Mod1Mask, XK_Tab, alttabstart, {0} }, { MODKEY|ControlMask, XK_z, showhideclient, {0} }, { MODKEY|ControlMask, XK_s, unhideall, {0} }, { MODKEY|ShiftMask, XK_q, killclient, {0} }, { MODKEY|ShiftMask, XK_e, quit, {0} }, { MODKEY|ControlMask, XK_e, quit, {1} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY|ControlMask, XK_z, showhideclient, {0} }, { MODKEY|ControlMask, XK_s, unhideall, {0} }, { MODKEY|ShiftMask, XK_n, spawn, {.v = wallpapercmd } }, { 0, XF86XK_AudioRaiseVolume, spawn, SHCMD("exec pactl set-sink-volume @DEFAULT_SINK@ +5%")}, { 0, XF86XK_AudioLowerVolume, spawn, SHCMD("exec pactl set-sink-volume @DEFAULT_SINK@ -5%")}, { 0, XF86XK_AudioMute, spawn, SHCMD("exec pactl set-sink-mute @DEFAULT_SINK@ toggle")}, { 0, XF86XK_AudioPlay, spawn, SHCMD("exec playerctl play-pause")}, { 0, XF86XK_AudioPause, spawn, SHCMD("exec playerctl play-pause")}, { 0, XF86XK_AudioNext, spawn, SHCMD("exec playerctl next")}, { 0, XF86XK_AudioPrev, spawn, SHCMD("exec playerctl previous")}, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY, XK_grave, togglescratch, {.v = scratchpadcmd } }, { MODKEY|ControlMask, XK_grave, setscratch, {.v = scratchpadcmd } }, { MODKEY|ShiftMask, XK_grave, removescratch, {.v = scratchpadcmd } }, { MODKEY, XK_0, view, {.ui = ~0 } }, { MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, { MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } }, { MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static const Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button1, togglewin, {0} }, { ClkWinTitle, 0, Button3, showhideclient, {0} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button2, spawn, {.v = termcmd } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkClientWin, MODKEY|ShiftMask, Button3, dragcfact, {0} }, { ClkClientWin, MODKEY|ShiftMask, Button1, dragmfact, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, }; static const char *ipcsockpath = "/tmp/dwm.sock"; static IPCCommand ipccommands[] = { IPCCOMMAND( focusmon, 1, {ARG_TYPE_SINT} ), IPCCOMMAND( focusstack, 1, {ARG_TYPE_SINT} ), IPCCOMMAND( incnmaster, 1, {ARG_TYPE_SINT} ), IPCCOMMAND( killclient, 1, {ARG_TYPE_SINT} ), IPCCOMMAND( quit, 1, {ARG_TYPE_NONE} ), IPCCOMMAND( setlayoutsafe, 1, {ARG_TYPE_PTR} ), IPCCOMMAND( setmfact, 1, {ARG_TYPE_FLOAT} ), IPCCOMMAND( setstatus, 1, {ARG_TYPE_STR} ), IPCCOMMAND( tag, 1, {ARG_TYPE_UINT} ), IPCCOMMAND( tagmon, 1, {ARG_TYPE_UINT} ), IPCCOMMAND( togglebar, 1, {ARG_TYPE_NONE} ), IPCCOMMAND( togglefloating, 1, {ARG_TYPE_NONE} ), IPCCOMMAND( toggletag, 1, {ARG_TYPE_UINT} ), IPCCOMMAND( toggleview, 1, {ARG_TYPE_UINT} ), IPCCOMMAND( view, 1, {ARG_TYPE_UINT} ), IPCCOMMAND( zoom, 1, {ARG_TYPE_NONE} ), IPCCOMMAND( setcfact, 1, {ARG_TYPE_FLOAT} ), IPCCOMMAND( cyclelayout, 1, {ARG_TYPE_SINT} ), IPCCOMMAND( showhideclient, 1, {ARG_TYPE_NONE} ), };