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770d29dc83
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98a7c8a544
11
config.def.h
11
config.def.h
@ -104,14 +104,12 @@ static char *colors[][ColCount] = {
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static const char *const autostart[] = {
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static const char *const autostart[] = {
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// "st", NULL,
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// "st", NULL,
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"arrpc", NULL,
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"arrpc", NULL,
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"dunst", NULL,
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"swaync", NULL,
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"sh", "/home/ganome/.local/bin/dwmbar", NULL,
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"xrdb", "/home/ganome/.Xresources", NULL,
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"xrdb", "/home/ganome/.Xresources", NULL,
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"nitrogen", "--restore", NULL,
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NULL /* terminate */
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NULL /* terminate */
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};
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};
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static const char *scratchpadcmd[] = {"s", "ghostty", "--x11-instance-name=spterm", NULL};
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static const char *scratchpadcmd[] = {"s", "kitty", "--name", "spterm", NULL};
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/* Tags
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/* Tags
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* In a traditional dwm the number of tags in use can be changed simply by changing the number
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* In a traditional dwm the number of tags in use can be changed simply by changing the number
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@ -176,11 +174,8 @@ static const Rule rules[] = {
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RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
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RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
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RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
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RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
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RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
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RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
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RULE(.class = "Gimp", .tags = 1 << 3)
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RULE(.class = "Gimp", .tags = 1 << 4)
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RULE(.class = "Vivaldi-stable", .tags = 1 << 2)
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RULE(.class = "Vivaldi-stable", .tags = 1 << 2)
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RULE(.class = "Nemo", .tags = 1 << 6)
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RULE(.class = "quassel", .tags = 1 << 8)
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RULE(.class = "vesktop", .tags = 1 << 3, .monitor = 1)
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RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
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RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
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};
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};
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