2307 lines
198 KiB
HTML
2307 lines
198 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<title>Pyrogenesis Log</title>
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<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
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<h2>0 A.D. (0.0.26) Main log</h2>
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<p>Loading config file "config/default.cfg"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loaded config string "borderless.fullscreen" = "true"</p>
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<p>Loaded config string "borderless.window" = "false"</p>
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<p>Loaded config string "showdetailedtooltips" = "false"</p>
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<p>Loaded config string "pauseonfocusloss" = "true"</p>
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<p>Loaded config string "persistmatchsettings" = "true"</p>
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<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
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<p>Loaded config string "xres" = "0"</p>
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<p>Loaded config string "yres" = "0"</p>
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<p>Loaded config string "bpp" = "0"</p>
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<p>Loaded config string "display" = "0"</p>
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<p>Loaded config string "hidpi" = "false"</p>
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<p>Loaded config string "forceglversion" = "false"</p>
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<p>Loaded config string "forceglprofile" = "compatibility"</p>
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<p>Loaded config string "forceglmajorversion" = "3"</p>
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<p>Loaded config string "forceglminorversion" = "3"</p>
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<p>Loaded config string "screenshot.tiles" = "8"</p>
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<p>Loaded config string "screenshot.tilewidth" = "480"</p>
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<p>Loaded config string "screenshot.tileheight" = "270"</p>
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<p>Loaded config string "macmouse" = "false"</p>
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<p>Loaded config string "renderactors" = "true"</p>
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<p>Loaded config string "watereffects" = "true"</p>
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<p>Loaded config string "waterfancyeffects" = "false"</p>
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<p>Loaded config string "waterrealdepth" = "true"</p>
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<p>Loaded config string "waterrefraction" = "true"</p>
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<p>Loaded config string "waterreflection" = "true"</p>
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<p>Loaded config string "shadows" = "true"</p>
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<p>Loaded config string "shadowquality" = "0"</p>
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<p>Loaded config string "shadowpcf" = "true"</p>
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<p>Loaded config string "shadowscascadecount" = "1"</p>
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<p>Loaded config string "shadowscascadedistanceratio" = "1.7"</p>
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<p>Loaded config string "shadowscutoffdistance" = "300.0"</p>
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<p>Loaded config string "shadowscovermap" = "false"</p>
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<p>Loaded config string "vsync" = "false"</p>
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<p>Loaded config string "particles" = "true"</p>
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<p>Loaded config string "fog" = "true"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "showsky" = "true"</p>
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<p>Loaded config string "gl.checkerrorafterswap" = "false"</p>
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<p>Loaded config string "cursorbackend" = "sdl"</p>
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<p>Loaded config string "rendererbackend" = "gl"</p>
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<p>Loaded config string "renderer.backend.debugcontext" = "false"</p>
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<p>Loaded config string "renderer.backend.debugmessages" = "false"</p>
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<p>Loaded config string "renderer.backend.debuglabels" = "false"</p>
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<p>Loaded config string "renderer.backend.debugscopedlabels" = "false"</p>
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<p>Loaded config string "renderpath" = "default"</p>
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<p>Loaded config string "textures.quality" = "2"</p>
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<p>Loaded config string "textures.maxanisotropy" = "2"</p>
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<p>Loaded config string "gpuskinning" = "false"</p>
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<p>Loaded config string "smoothlos" = "true"</p>
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<p>Loaded config string "postproc" = "true"</p>
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<p>Loaded config string "antialiasing" = "disabled"</p>
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<p>Loaded config string "sharpening" = "disabled"</p>
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<p>Loaded config string "sharpness" = "0.3"</p>
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<p>Loaded config string "max_actor_quality" = "200"</p>
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<p>Loaded config string "variant_diversity" = "full"</p>
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<p>Loaded config string "materialmgr.quality" = "10.0"</p>
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<p>Loaded config string "skycolor" = "0 0 0"</p>
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<p>Found config header 'adaptivefps'</p>
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<p>Loaded config string "adaptivefps.session" = "60"</p>
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<p>Loaded config string "adaptivefps.menu" = "60"</p>
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<p>Found config header 'profiler2'</p>
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<p>Loaded config string "profiler2.server" = "127.0.0.1"</p>
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<p>Loaded config string "profiler2.server.port" = "8000"</p>
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<p>Loaded config string "profiler2.server.threads" = "6"</p>
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<p>Found config header 'hotkey'</p>
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<p>Loaded config string "hotkey.exit" = (empty)</p>
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<p>Loaded config string "hotkey.cancel" = "Escape"</p>
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<p>Loaded config string "hotkey.confirm" = "Return"</p>
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<p>Loaded config string "hotkey.pause" = "Pause", "Shift+Space"</p>
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<p>Loaded config string "hotkey.screenshot" = "F2"</p>
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<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
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<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
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<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
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<p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p>
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<p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p>
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<p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p>
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<p>Loaded config string "hotkey.lobby" = "Alt+L"</p>
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<p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p>
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<p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p>
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<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
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<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
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<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
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<p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p>
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<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
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<p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p>
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<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
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<p>Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)</p>
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<p>Loaded config string "hotkey.chat" = "Return"</p>
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<p>Loaded config string "hotkey.teamchat" = "T"</p>
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<p>Loaded config string "hotkey.privatechat" = "L"</p>
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<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
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<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
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<p>Found config header 'hotkey.camera'</p>
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<p>Loaded config string "hotkey.camera.reset" = "R"</p>
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<p>Loaded config string "hotkey.camera.follow" = "F"</p>
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<p>Loaded config string "hotkey.camera.rallypointfocus" = (empty)</p>
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<p>Loaded config string "hotkey.camera.lastattackfocus" = "Space"</p>
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<p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"</p>
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<p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p>
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<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
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<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
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<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p>
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<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p>
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<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p>
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<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p>
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<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p>
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<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p>
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<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
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<p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p>
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<p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p>
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<p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p>
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<p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p>
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<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
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<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
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<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
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<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
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<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
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<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
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<p>Found config header 'hotkey.camera.jump'</p>
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<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
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<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
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<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
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<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
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<p>Found config header 'hotkey.camera.jump.set'</p>
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<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
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<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
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<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
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<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
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<p>Found config header 'hotkey.profile'</p>
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<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
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<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
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<p>Found config header 'hotkey.profile2'</p>
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<p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p>
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<p>Found config header 'hotkey.selection'</p>
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<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
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<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
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<p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p>
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<p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p>
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<p>Loaded config string "hotkey.selection.idleonly" = "I"</p>
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<p>Loaded config string "hotkey.selection.woundedonly" = "O"</p>
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<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
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<p>Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"</p>
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<p>Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"</p>
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<p>Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"</p>
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<p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p>
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<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
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<p>Loaded config string "hotkey.selection.singleselection" = (empty)</p>
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<p>Found config header 'hotkey.selection.group.add'</p>
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<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"</p>
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<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"</p>
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<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"</p>
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<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"</p>
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<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"</p>
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<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"</p>
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<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"</p>
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<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"</p>
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<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"</p>
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<p>Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"</p>
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<p>Found config header 'hotkey.selection.group.save'</p>
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<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"</p>
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<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"</p>
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<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"</p>
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<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"</p>
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<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"</p>
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<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"</p>
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<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"</p>
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<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"</p>
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<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"</p>
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<p>Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"</p>
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<p>Found config header 'hotkey.selection.group.select'</p>
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<p>Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"</p>
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<p>Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"</p>
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<p>Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"</p>
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<p>Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"</p>
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<p>Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"</p>
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<p>Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"</p>
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<p>Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"</p>
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<p>Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"</p>
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<p>Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"</p>
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<p>Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"</p>
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<p>Found config header 'hotkey.gamesetup'</p>
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<p>Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"</p>
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<p>Found config header 'hotkey.session'</p>
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<p>Loaded config string "hotkey.session.kill" = "Delete", "Backspace"</p>
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<p>Loaded config string "hotkey.session.stop" = "H"</p>
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<p>Loaded config string "hotkey.session.backtowork" = "Y"</p>
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<p>Loaded config string "hotkey.session.unload" = "U"</p>
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<p>Loaded config string "hotkey.session.unloadturrets" = "U"</p>
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<p>Loaded config string "hotkey.session.leaveturret" = "U"</p>
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<p>Loaded config string "hotkey.session.move" = (empty)</p>
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<p>Loaded config string "hotkey.session.attack" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p>
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<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.occupyturret" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.guard" = "G"</p>
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<p>Loaded config string "hotkey.session.patrol" = "P"</p>
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<p>Loaded config string "hotkey.session.repair" = "J"</p>
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<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
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<p>Loaded config string "hotkey.session.pushorderfront" = (empty)</p>
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<p>Loaded config string "hotkey.session.orderone" = "Alt"</p>
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<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
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<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
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<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
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<p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p>
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<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
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<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
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<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
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<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
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<p>Loaded config string "hotkey.session.snaptoedges" = "Ctrl"</p>
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<p>Loaded config string "hotkey.session.toggledefaultformation" = (empty)</p>
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<p>Loaded config string "hotkey.session.flare" = "K"</p>
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<p>Loaded config string "hotkey.session.flareactivate" = (empty)</p>
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<p>Loaded config string "hotkey.session.calltoarms" = (empty)</p>
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<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
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<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
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<p>Loaded config string "hotkey.session.highlightguarding" = "PageDown"</p>
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<p>Loaded config string "hotkey.session.highlightguarded" = "PageUp"</p>
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<p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p>
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<p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p>
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<p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p>
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<p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p>
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<p>Found config header 'hotkey.session.gui'</p>
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<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
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<p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p>
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<p>Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"</p>
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<p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p>
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<p>Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"</p>
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<p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p>
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<p>Found config header 'hotkey.session.savedgames'</p>
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<p>Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"</p>
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<p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p>
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<p>Found config header 'hotkey.session.queueunit'</p>
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<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
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<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
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<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
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<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
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<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
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<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
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<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
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<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
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<p>Found config header 'hotkey.session.timewarp'</p>
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<p>Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"</p>
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<p>Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"</p>
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<p>Found config header 'hotkey.tab'</p>
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<p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p>
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<p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p>
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<p>Found config header 'hotkey.text'</p>
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<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
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<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
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<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
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<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
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<p>Found config header 'gui'</p>
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<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
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<p>Loaded config string "gui.scale" = "1.0"</p>
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<p>Found config header 'gui.gamesetup'</p>
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<p>Loaded config string "gui.gamesetup.enabletips" = "true"</p>
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<p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p>
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<p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p>
|
|
<p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p>
|
|
<p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p>
|
|
<p>Found config header 'gui.loadingscreen'</p>
|
|
<p>Loaded config string "gui.loadingscreen.progressdescription" = "false"</p>
|
|
<p>Found config header 'gui.session'</p>
|
|
<p>Loaded config string "gui.session.dragdelta" = "4"</p>
|
|
<p>Loaded config string "gui.session.camerajump.threshold" = "40"</p>
|
|
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
|
|
<p>Loaded config string "gui.session.ceasefirecounter" = "false"</p>
|
|
<p>Loaded config string "gui.session.batchtrainingsize" = "5"</p>
|
|
<p>Loaded config string "gui.session.scrollbatchratio" = "1"</p>
|
|
<p>Loaded config string "gui.session.flarelifetime" = "6"</p>
|
|
<p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p>
|
|
<p>Loaded config string "gui.session.attackrange" = "true"</p>
|
|
<p>Loaded config string "gui.session.aurasrange" = "true"</p>
|
|
<p>Loaded config string "gui.session.healrange" = "true"</p>
|
|
<p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p>
|
|
<p>Loaded config string "gui.session.experiencestatusbar" = "true"</p>
|
|
<p>Loaded config string "gui.session.respoptooltipsort" = "0"</p>
|
|
<p>Loaded config string "gui.session.snaptoedges" = "disabled"</p>
|
|
<p>Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"</p>
|
|
<p>Loaded config string "gui.session.disjointcontrolgroups" = "true"</p>
|
|
<p>Loaded config string "gui.session.defaultformation" = "special/formations/box"</p>
|
|
<p>Loaded config string "gui.session.formationwalkonly" = "true"</p>
|
|
<p>Loaded config string "gui.session.howtoshownames" = "0"</p>
|
|
<p>Loaded config string "gui.session.selectformationasone" = "true"</p>
|
|
<p>Found config header 'gui.session.minimap'</p>
|
|
<p>Loaded config string "gui.session.minimap.icons.enabled" = "true"</p>
|
|
<p>Loaded config string "gui.session.minimap.icons.opacity" = "1.0"</p>
|
|
<p>Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"</p>
|
|
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
|
|
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
|
|
<p>Found config header 'gui.session.notifications'</p>
|
|
<p>Loaded config string "gui.session.notifications.attack" = "true"</p>
|
|
<p>Loaded config string "gui.session.notifications.tribute" = "true"</p>
|
|
<p>Loaded config string "gui.session.notifications.barter" = "true"</p>
|
|
<p>Loaded config string "gui.session.notifications.phase" = "completed"</p>
|
|
<p>Found config header 'gui.splashscreen'</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "true"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "0"</p>
|
|
<p>Found config header 'gui.session.diplomacycolors'</p>
|
|
<p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p>
|
|
<p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p>
|
|
<p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p>
|
|
<p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p>
|
|
<p>Found config header 'joystick'</p>
|
|
<p>Loaded config string "joystick.enable" = "false"</p>
|
|
<p>Loaded config string "joystick.deadzone" = "8192"</p>
|
|
<p>Found config header 'chat'</p>
|
|
<p>Loaded config string "chat.timestamp" = "true"</p>
|
|
<p>Found config header 'chat.session'</p>
|
|
<p>Loaded config string "chat.session.extended" = "true"</p>
|
|
<p>Found config header 'lobby'</p>
|
|
<p>Loaded config string "lobby.history" = "0"</p>
|
|
<p>Loaded config string "lobby.room" = "arena26"</p>
|
|
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
|
|
<p>Loaded config string "lobby.tls" = "true"</p>
|
|
<p>Loaded config string "lobby.verify_certificate" = "false"</p>
|
|
<p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "0"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "0"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "0"</p>
|
|
<p>Loaded config string "lobby.xpartamupp" = "wfgbot26"</p>
|
|
<p>Loaded config string "lobby.echelon" = "echelon26"</p>
|
|
<p>Loaded config string "lobby.buddies"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Found config header 'lobby.columns'</p>
|
|
<p>Loaded config string "lobby.columns.gamerating" = "false"</p>
|
|
<p>Found config header 'lobby.stun'</p>
|
|
<p>Loaded config string "lobby.stun.enabled" = "true"</p>
|
|
<p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p>
|
|
<p>Loaded config string "lobby.stun.port" = "3478"</p>
|
|
<p>Loaded config string "lobby.stun.delay" = "200"</p>
|
|
<p>Found config header 'mod'</p>
|
|
<p>Loaded config string "mod.enabledmods" = "mod public"</p>
|
|
<p>Found config header 'modio'</p>
|
|
<p>Loaded config string "modio.public_key" = "RWQa4XiSn+BLxIYXNrXyz68wwTGWyZ7+kxDtZuLHBXkCtt+lLB8VnpdM"</p>
|
|
<p>Loaded config string "modio.disclaimer" = "0"</p>
|
|
<p>Found config header 'modio.v1'</p>
|
|
<p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p>
|
|
<p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p>
|
|
<p>Loaded config string "modio.v1.name_id" = "0ad"</p>
|
|
<p>Found config header 'network'</p>
|
|
<p>Loaded config string "network.duplicateplayernames" = "false"</p>
|
|
<p>Loaded config string "network.lateobservers" = "everyone"</p>
|
|
<p>Loaded config string "network.observerlimit" = "8"</p>
|
|
<p>Loaded config string "network.observermaxlag" = "-1"</p>
|
|
<p>Loaded config string "network.autocatchup" = "true"</p>
|
|
<p>Found config header 'overlay'</p>
|
|
<p>Loaded config string "overlay.fps" = "false"</p>
|
|
<p>Loaded config string "overlay.realtime" = "false"</p>
|
|
<p>Loaded config string "overlay.netwarnings" = "true"</p>
|
|
<p>Found config header 'profiler2'</p>
|
|
<p>Loaded config string "profiler2.autoenable" = "false"</p>
|
|
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
|
|
<p>Found config header 'rlinterface'</p>
|
|
<p>Loaded config string "rlinterface.address" = "127.0.0.1:6000"</p>
|
|
<p>Found config header 'sound'</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.9"</p>
|
|
<p>Loaded config string "sound.musicgain" = "0.2"</p>
|
|
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
|
|
<p>Loaded config string "sound.actiongain" = "0.7"</p>
|
|
<p>Loaded config string "sound.uigain" = "0.7"</p>
|
|
<p>Loaded config string "sound.mindistance" = "1"</p>
|
|
<p>Loaded config string "sound.maxdistance" = "350"</p>
|
|
<p>Loaded config string "sound.maxstereoangle" = "0.62"</p>
|
|
<p>Found config header 'sound.notify'</p>
|
|
<p>Loaded config string "sound.notify.nick" = "true"</p>
|
|
<p>Loaded config string "sound.notify.gamesetup.join" = "false"</p>
|
|
<p>Found config header 'tinygettext'</p>
|
|
<p>Loaded config string "tinygettext.debug" = "false"</p>
|
|
<p>Found config header 'userreport'</p>
|
|
<p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p>
|
|
<p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p>
|
|
<p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Found config header 'view'</p>
|
|
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
|
|
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
|
|
<p>Loaded config string "view.scroll.mouse.detectdistance" = "3"</p>
|
|
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
|
|
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
|
|
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
|
|
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
|
|
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
|
|
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
|
|
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
|
|
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
|
|
<p>Loaded config string "view.drag.speed" = "0.5"</p>
|
|
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
|
|
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
|
|
<p>Loaded config string "view.zoom.min" = "50.0"</p>
|
|
<p>Loaded config string "view.zoom.max" = "200.0"</p>
|
|
<p>Loaded config string "view.zoom.default" = "120.0"</p>
|
|
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
|
|
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
|
|
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
|
|
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
|
|
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
|
|
<p>Loaded config string "view.near" = "2.0"</p>
|
|
<p>Loaded config string "view.far" = "4096.0"</p>
|
|
<p>Loaded config string "view.fov" = "45.0"</p>
|
|
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
|
|
<p>Loaded config string "view.height.min" = "16"</p>
|
|
<p>Cannot find config file "config/local.cfg" - ignoring</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
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<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
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<p>Creating shadow texture (size 2048x2048) (format = Format::D24)</p>
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<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully</p>
|
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<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
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<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
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<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
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<p>Loading trigger script 'maps/skirmishes/gallic_fields_3p.js'</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/flare_target_marker_idle.dae): Loaded successfully</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
|
<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "playername.singleplayer" = "ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
|
|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
|
|
<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Loading config file "config/user.cfg"</p>
|
|
<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
|
|
<p>Loaded config string "fog" = "false"</p>
|
|
<p>Loaded config string "gui.scale" = "1.25"</p>
|
|
<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
|
|
<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
|
|
<p>Loaded config string "lobby.login" = "Ganome"</p>
|
|
<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
|
<p>Loaded config string "lobby.rememberpassword" = "true"</p>
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<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
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<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
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<p>Loaded config string "playername.singleplayer" = "ganome"</p>
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<p>Loaded config string "shadowquality" = "1"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
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<p>Loaded config string "userreport.id"</p>
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<p>Loaded config string "userreport.terms" = "0"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
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<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
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<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
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<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
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<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
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<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
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<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
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<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
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<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
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<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
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<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
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<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
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<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/Attack.js'</p>
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<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
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<p>Loading simulation script 'simulation/components/Auras.js'</p>
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<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
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<p>Loading simulation script 'simulation/components/Barter.js'</p>
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<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
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<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/Builder.js'</p>
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<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
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<p>Loading simulation script 'simulation/components/Capturable.js'</p>
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<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
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<p>Loading simulation script 'simulation/components/Cost.js'</p>
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<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
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<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
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<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
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<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
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<p>Loading simulation script 'simulation/components/Fogging.js'</p>
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<p>Loading simulation script 'simulation/components/Formation.js'</p>
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<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
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<p>Loading simulation script 'simulation/components/Foundation.js'</p>
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<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
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<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
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<p>Loading simulation script 'simulation/components/Heal.js'</p>
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<p>Loading simulation script 'simulation/components/Health.js'</p>
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<p>Loading simulation script 'simulation/components/Identity.js'</p>
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<p>Loading simulation script 'simulation/components/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/Looter.js'</p>
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<p>Loading simulation script 'simulation/components/Market.js'</p>
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<p>Loading simulation script 'simulation/components/Mirage.js'</p>
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<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
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<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
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<p>Loading simulation script 'simulation/components/Pack.js'</p>
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<p>Loading simulation script 'simulation/components/Player.js'</p>
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<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
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<p>Loading simulation script 'simulation/components/Population.js'</p>
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<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
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<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/Repairable.js'</p>
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<p>Loading simulation script 'simulation/components/Researcher.js'</p>
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<p>Loading simulation script 'simulation/components/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/Settlement.js'</p>
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<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/Sound.js'</p>
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<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully</p>
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<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
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<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
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<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_move.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_l.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_r.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_move.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_feeding_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/flare_target_marker_idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_move.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully</p>
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<p>Loading config file "config/user.cfg"</p>
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<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
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<p>Loaded config string "fog" = "false"</p>
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<p>Loaded config string "gui.scale" = "1.25"</p>
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<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
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<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
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<p>Loaded config string "lobby.login" = "Ganome"</p>
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<p>Loaded config string "lobby.password"</p>
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<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
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<p>Loaded config string "lobby.rememberpassword" = "true"</p>
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<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
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<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
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<p>Loaded config string "playername.singleplayer" = "ganome"</p>
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<p>Loaded config string "shadowquality" = "1"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
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<p>Loaded config string "userreport.id"</p>
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<p>Loaded config string "userreport.terms" = "0"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loading config file "config/user.cfg"</p>
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<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
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<p>Loaded config string "fog" = "false"</p>
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<p>Loaded config string "gui.scale" = "1.25"</p>
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<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
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<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
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<p>Loaded config string "lobby.login" = "Ganome"</p>
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<p>Loaded config string "lobby.password"</p>
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<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
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<p>Loaded config string "lobby.rememberpassword" = "true"</p>
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<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
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<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
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<p>Loaded config string "playername.singleplayer" = "ganome"</p>
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<p>Loaded config string "shadowquality" = "1"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
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<p>Loaded config string "userreport.id"</p>
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<p>Loaded config string "userreport.terms" = "0"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
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<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
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<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
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<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
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<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
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<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
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<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
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<p>Loading simulation script 'simulation/helpers/Player.js'</p>
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<p>Loading simulation script 'simulation/helpers/Position.js'</p>
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<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
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<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
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<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
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<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
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<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
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<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
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<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
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<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
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<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/Attack.js'</p>
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<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
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<p>Loading simulation script 'simulation/components/Auras.js'</p>
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<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
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<p>Loading simulation script 'simulation/components/Barter.js'</p>
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<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
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<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/Builder.js'</p>
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<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
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<p>Loading simulation script 'simulation/components/Capturable.js'</p>
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<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
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<p>Loading simulation script 'simulation/components/Cost.js'</p>
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<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
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<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
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<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
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<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
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<p>Loading simulation script 'simulation/components/Fogging.js'</p>
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<p>Loading simulation script 'simulation/components/Formation.js'</p>
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<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
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<p>Loading simulation script 'simulation/components/Foundation.js'</p>
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<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
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<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
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<p>Loading simulation script 'simulation/components/Heal.js'</p>
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<p>Loading simulation script 'simulation/components/Health.js'</p>
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<p>Loading simulation script 'simulation/components/Identity.js'</p>
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<p>Loading simulation script 'simulation/components/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/Looter.js'</p>
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<p>Loading simulation script 'simulation/components/Market.js'</p>
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<p>Loading simulation script 'simulation/components/Mirage.js'</p>
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<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
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<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
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<p>Loading simulation script 'simulation/components/Pack.js'</p>
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<p>Loading simulation script 'simulation/components/Player.js'</p>
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<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
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<p>Loading simulation script 'simulation/components/Population.js'</p>
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<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
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<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/Repairable.js'</p>
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<p>Loading simulation script 'simulation/components/Researcher.js'</p>
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<p>Loading simulation script 'simulation/components/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/Settlement.js'</p>
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<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/Sound.js'</p>
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<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
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<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
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<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
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<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
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<p>Loading simulation script 'simulation/components/Timer.js'</p>
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<p>Loading simulation script 'simulation/components/Trader.js'</p>
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<p>Loading simulation script 'simulation/components/Trainer.js'</p>
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<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/Treasure.js'</p>
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<p>Loading simulation script 'simulation/components/TreasureCollector.js'</p>
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<p>Loading simulation script 'simulation/components/Trigger.js'</p>
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<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
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<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/Turretable.js'</p>
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<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
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<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
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<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
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<p>Loading simulation script 'simulation/components/Upkeep.js'</p>
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<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
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<p>Loading simulation script 'simulation/components/Visibility.js'</p>
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<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
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<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
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<p>Loading simulation script 'simulation/components/WallSet.js'</p>
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<p>Loading simulation script 'simulation/components/Wonder.js'</p>
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<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully</p>
|
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<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
|
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<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
|
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<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
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<p>Loading config file "config/user.cfg"</p>
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<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
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<p>Loaded config string "fog" = "false"</p>
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<p>Loaded config string "gui.scale" = "1.25"</p>
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<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
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<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
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<p>Loaded config string "lobby.login" = "Ganome"</p>
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<p>Loaded config string "lobby.password"</p>
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<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
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<p>Loaded config string "lobby.rememberpassword" = "true"</p>
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<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
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<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
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<p>Loaded config string "playername.singleplayer" = "ganome"</p>
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<p>Loaded config string "shadowquality" = "1"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
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<p>Loaded config string "userreport.id"</p>
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<p>Loaded config string "userreport.terms" = "0"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loading config file "config/user.cfg"</p>
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<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
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<p>Loaded config string "fog" = "false"</p>
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<p>Loaded config string "gui.scale" = "1.25"</p>
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<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
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<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
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<p>Loaded config string "lobby.login" = "Ganome"</p>
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<p>Loaded config string "lobby.password"</p>
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<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
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<p>Loaded config string "lobby.rememberpassword" = "true"</p>
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<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
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<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
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<p>Loaded config string "playername.singleplayer" = "ganome"</p>
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<p>Loaded config string "shadowquality" = "1"</p>
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<p>Loaded config string "silhouettes" = "true"</p>
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<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
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<p>Loaded config string "userreport.id"</p>
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<p>Loaded config string "userreport.terms" = "0"</p>
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<p>Loaded config string "windowed" = "false"</p>
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<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Market.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Player.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/PlayerManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Population.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Researcher.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trainer.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Treasure.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Turretable.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Upkeep.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
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<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
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<p>Loading simulation script 'simulation/helpers/Attack.js'</p>
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<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
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<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
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<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
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<p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p>
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<p>Loading simulation script 'simulation/helpers/ObstructionSnap.js'</p>
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<p>Loading simulation script 'simulation/helpers/Player.js'</p>
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<p>Loading simulation script 'simulation/helpers/Position.js'</p>
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<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
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<p>Loading simulation script 'simulation/helpers/Resources.js'</p>
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<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
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<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
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<p>Loading simulation script 'simulation/helpers/Transform.js'</p>
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<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
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<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
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<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
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<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
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<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
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<p>Loading simulation script 'simulation/components/Attack.js'</p>
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<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
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<p>Loading simulation script 'simulation/components/Auras.js'</p>
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<p>Loading simulation script 'simulation/components/AutoBuildable.js'</p>
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<p>Loading simulation script 'simulation/components/Barter.js'</p>
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<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
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<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/Builder.js'</p>
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<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
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<p>Loading simulation script 'simulation/components/Capturable.js'</p>
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<p>Loading simulation script 'simulation/components/CeasefireManager.js'</p>
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<p>Loading simulation script 'simulation/components/Cost.js'</p>
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<p>Loading simulation script 'simulation/components/DeathDamage.js'</p>
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<p>Loading simulation script 'simulation/components/DelayedDamage.js'</p>
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<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
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<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
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<p>Loading simulation script 'simulation/components/Fogging.js'</p>
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<p>Loading simulation script 'simulation/components/Formation.js'</p>
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<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
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<p>Loading simulation script 'simulation/components/Foundation.js'</p>
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<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
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<p>Loading simulation script 'simulation/components/Garrisonable.js'</p>
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<p>Loading simulation script 'simulation/components/Gate.js'</p>
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<p>Loading simulation script 'simulation/components/Guard.js'</p>
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<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
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<p>Loading simulation script 'simulation/components/Heal.js'</p>
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<p>Loading simulation script 'simulation/components/Health.js'</p>
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<p>Loading simulation script 'simulation/components/Identity.js'</p>
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<p>Loading simulation script 'simulation/components/Loot.js'</p>
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<p>Loading simulation script 'simulation/components/Looter.js'</p>
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<p>Loading simulation script 'simulation/components/Market.js'</p>
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<p>Loading simulation script 'simulation/components/Mirage.js'</p>
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<p>Loading simulation script 'simulation/components/ModifiersManager.js'</p>
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<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
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<p>Loading simulation script 'simulation/components/Pack.js'</p>
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<p>Loading simulation script 'simulation/components/Player.js'</p>
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<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
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<p>Loading simulation script 'simulation/components/Population.js'</p>
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<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
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<p>Loading simulation script 'simulation/components/Promotion.js'</p>
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<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
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<p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p>
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<p>Loading simulation script 'simulation/components/Repairable.js'</p>
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<p>Loading simulation script 'simulation/components/Researcher.js'</p>
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<p>Loading simulation script 'simulation/components/Resistance.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
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<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
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<p>Loading simulation script 'simulation/components/Settlement.js'</p>
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<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
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<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
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<p>Loading simulation script 'simulation/components/StatusEffectsReceiver.js'</p>
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<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
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<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
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<p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p>
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<p>Loading simulation script 'simulation/components/Timer.js'</p>
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<p>Loading simulation script 'simulation/components/Trainer.js'</p>
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<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
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<p>Loading simulation script 'simulation/components/TreasureCollector.js'</p>
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<p>Loading simulation script 'simulation/components/Trigger.js'</p>
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<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
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<p>Loading simulation script 'simulation/components/TurretHolder.js'</p>
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<p>Loading simulation script 'simulation/components/Turretable.js'</p>
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<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
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<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
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<p>Loading simulation script 'simulation/components/Upgrade.js'</p>
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<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
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<p>Loading simulation script 'simulation/components/Visibility.js'</p>
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<p>Loading simulation script 'simulation/components/VisionSharing.js'</p>
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<p>Loading simulation script 'simulation/components/WallSet.js'</p>
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<p>Loading simulation script 'simulation/components/Wonder.js'</p>
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<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully</p>
|
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<p>Loading trigger script 'maps/scripts/TriggerHelper.js'</p>
|
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<p>Loading trigger script 'maps/scripts/ConquestCommon.js'</p>
|
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<p>Loading trigger script 'maps/scripts/Conquest.js'</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully</p>
|
|
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/other/flare_target_marker_idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_01.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_02.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_03.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully</p>
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully</p>
|
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<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully</p>
|
|
<p>Loading config file "config/user.cfg"</p>
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<p>Loaded config string "adaptivefps.session" = "158.14480590820312"</p>
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<p>Loaded config string "fog" = "false"</p>
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<p>Loaded config string "gui.scale" = "1.25"</p>
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<p>Loaded config string "gui.splashscreen.enable" = "false"</p>
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<p>Loaded config string "gui.splashscreen.version" = "1661110982"</p>
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<p>Loaded config string "lobby.login" = "Ganome"</p>
|
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<p>Loaded config string "lobby.password"</p>
|
|
<p>Loaded config string "lobby.privacy_policy" = "be4fe09e4568b6ccff07fbf33c013980"</p>
|
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<p>Loaded config string "lobby.rememberpassword" = "true"</p>
|
|
<p>Loaded config string "lobby.terms_of_service" = "adde9a4d425447e12688b49138bca9f7"</p>
|
|
<p>Loaded config string "lobby.terms_of_use" = "e6ed393739411a6e4b015136c659b522"</p>
|
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<p>Loaded config string "playername.multiplayer" = "Ganome"</p>
|
|
<p>Loaded config string "playername.singleplayer" = "ganome"</p>
|
|
<p>Loaded config string "shadowquality" = "1"</p>
|
|
<p>Loaded config string "silhouettes" = "true"</p>
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|
<p>Loaded config string "sound.mastergain" = "0.48608484864234924"</p>
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<p>Loaded config string "userreport.enabledversion" = "0"</p>
|
|
<p>Loaded config string "userreport.id"</p>
|
|
<p>Loaded config string "userreport.terms" = "0"</p>
|
|
<p>Loaded config string "windowed" = "false"</p>
|
|
<p>Shutting down profiler2 GPU mode</p>
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|
<p>Engine exited successfully on 2024-09-01 at 22:14:41 with 2300 message(s), 0 error(s) and 0 warning(s).</p>
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