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Author SHA1 Message Date
ganome
976b56ca7c
Revert "Removed DOT files that weren't needed - libfm wireshark etc..."
This reverts commit a949c839e49c1e0b06c459555dbcad6bf8d04c65.
2025-03-22 21:34:51 -06:00
ganome
915cda5307
Automated updated process of shell scripts and DOT Files (gentooamd) 2025-03-22 21:31:28 -06:00
35 changed files with 8299 additions and 0 deletions

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[General]
height=1024
width=1900
x=10
y=46

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### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead
################ INFORMATIONAL #################
## prints possible options on stdout
# help
################ PERFORMANCE #################
### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0
### early = wait before present, late = wait after present
# fps_limit_method=
### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
vsync=1
### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
gl_vsync=0
### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17
### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1
### Force bicubic filtering
# bicubic
### Force trilinear filtering
# trilinear
### Disable linear texture filtering. Makes textures look blocky
# retro
################### VISUAL ###################
### Legacy layout
# legacy_layout=0
### pre defined presets
# -1 = default
# 0 = no display
# 1 = fps only
# 2 = horizontal view
# 3 = extended
# 4 = high detailed information
# preset=-1
### Enable most of the toggleable parameters (currently excludes `histogram`)
# full
### Show FPS only. ***Not meant to be used with other display params***
# fps_only
### Display custom centered text, useful for a header
# custom_text_center=
### Display the current system time
# time
## removes the time label
# time_no_label
### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"
### Display MangoHud version
# version
### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
gpu_temp
# gpu_junction_temp
# gpu_core_clock
# gpu_mem_temp
# gpu_mem_clock
# gpu_power
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
# gpu_voltage
### Display the current CPU information
cpu_stats
cpu_temp
# cpu_power
# cpu_text=
# cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222
### Display the current CPU load & frequency for each core
# core_load
# core_load_change
### Display IO read and write for the app (not system)
# io_read
# io_write
### Display system vram / ram / swap space usage
vram
ram
# swap
### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt
### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time
### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01
### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
# throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph
### Display miscellaneous information
# engine_version
# engine_short_names
gpu_name
vulkan_driver
# wine
# exec_name
# winesync
### Display loaded MangoHud architecture
# arch
### Display the frametime line graph
frame_timing
# histogram
### Display GameMode / vkBasalt running status
gamemode
# vkbasalt
### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate
### graphs displays one or more graphs that you chose
## seperated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=
### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam
### Steam Deck options
## Shows the Steam Deck fan rpm
# fan
### Display current FPS limit
# show_fps_limit
### Display the current resolution
# resolution
### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=
### Display media player metadata
media_player
## for example spotify
media_player_name=spotify
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
media_player_format={artist} - {title};;From: {album}
### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1
### Change the hud font size
# font_size=24
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font
### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=
## Set font only for text like media player metadata
# font_file_text=
## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b
### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5
### Change the hud position
# position=top-left
### Change the corner roundness
# round_corners=0
### Remove margins around MangoHud
# hud_no_margin
### Display compact version of MangoHud
# hud_compact
### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch
### Disable / hide the hud by default
# no_display
### Hud position offset
# offset_x=0
# offset_y=0
### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085
### Hud transparency / alpha
background_alpha=0.35
# alpha=1.0
### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0
### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
### Specify GPU with PCI bus ID for AMDGPU and NVML stats
### Set to 'domain:bus:slot.function'
# pci_dev=0:0a:0.0
### Blacklist
# blacklist=
### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1
################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport
### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0
### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1
################ INTERACTION #################
### Change toggle keybinds for the hud & logging
# toggle_hud=Shift_R+F12
# toggle_hud_position=Shift_R+F11
# toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
# reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs

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### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead
################ INFORMATIONAL #################
## prints possible options on stdout
# help
################ PERFORMANCE #################
### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0
### early = wait before present, late = wait after present
# fps_limit_method=
### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
vsync=0
### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
# gl_vsync=-2
### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17
### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1
### Force bicubic filtering
# bicubic
### Force trilinear filtering
# trilinear
### Disable linear texture filtering. Makes textures look blocky
# retro
################### VISUAL ###################
### Legacy layout
# legacy_layout=0
### pre defined presets
# -1 = default
# 0 = no display
# 1 = fps only
# 2 = horizontal view
# 3 = extended
# 4 = high detailed information
# preset=-1
### Enable most of the toggleable parameters (currently excludes `histogram`)
# full
### Show FPS only. ***Not meant to be used with other display params***
# fps_only
### Display custom centered text, useful for a header
# custom_text_center=
### Display the current system time
# time
## removes the time label
# time_no_label
### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"
### Display MangoHud version
# version
### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
gpu_temp
# gpu_junction_temp
# gpu_core_clock
# gpu_mem_temp
# gpu_mem_clock
# gpu_power
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
# gpu_voltage
### Display the current CPU information
cpu_stats
cpu_temp
# cpu_power
# cpu_text=
# cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222
### Display the current CPU load & frequency for each core
# core_load
# core_load_change
### Display IO read and write for the app (not system)
# io_read
# io_write
### Display system vram / ram / swap space usage
vram
ram
# swap
### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt
### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time
### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01
### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph
### Display miscellaneous information
# engine_version
# engine_short_names
# gpu_name
# vulkan_driver
# wine
# exec_name
# winesync
### Display loaded MangoHud architecture
# arch
### Display the frametime line graph
frame_timing
# histogram
### Display GameMode / vkBasalt running status
gamemode
# vkbasalt
### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate
### graphs displays one or more graphs that you chose
## seperated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=
### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam
### Steam Deck options
## Shows the Steam Deck fan rpm
# fan
### Display current FPS limit
# show_fps_limit
### Display the current resolution
# resolution
### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=
### Display media player metadata
# media_player
## for example spotify
# media_player_name=
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
# media_player_format=title,artist,album
### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1
### Change the hud font size
# font_size=24
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font
### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=
## Set font only for text like media player metadata
# font_file_text=
## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b
### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5
### Change the hud position
# position=top-left
### Change the corner roundness
# round_corners=0
### Remove margins around MangoHud
# hud_no_margin
### Display compact version of MangoHud
# hud_compact
### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch
### Disable / hide the hud by default
# no_display
### Hud position offset
# offset_x=0
# offset_y=0
### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085
### Hud transparency / alpha
# background_alpha=0.5
# alpha=1.0
### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0
### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
### Specify GPU with PCI bus ID for AMDGPU and NVML stats
### Set to 'domain:bus:slot.function'
# pci_dev=0:0a:0.0
### Blacklist
# blacklist=
### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1
################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport
### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0
### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1
################ INTERACTION #################
### Change toggle keybinds for the hud & logging
# toggle_hud=Shift_R+F12
# toggle_hud_position=Shift_R+F11
# toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
# reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs

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#!rmn version 0.2.1
gui/main_window/default_size_w = int32 942
gui/main_window/default_size_h = int32 1024
gui/main_window/default_pos_x = int32 0
gui/main_window/default_pos_y = int32 0

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[Benchmark]
FileSize=1024
IntervalTime=5
LoopsCount=5
MeasuringTime=5
Mixed=false
Params\Default\Test_1\BlockSize=1024
Params\Default\Test_1\Pattern=0
Params\Default\Test_1\Queues=8
Params\Default\Test_1\Threads=1
Params\Default\Test_2\BlockSize=128
Params\Default\Test_2\Pattern=0
Params\Default\Test_2\Queues=32
Params\Default\Test_2\Threads=1
Params\Default\Test_3\BlockSize=4
Params\Default\Test_3\Pattern=1
Params\Default\Test_3\Queues=32
Params\Default\Test_3\Threads=16
Params\Default\Test_4\BlockSize=4
Params\Default\Test_4\Pattern=1
Params\Default\Test_4\Queues=1
Params\Default\Test_4\Threads=1
Params\Demo\Test_1\BlockSize=1024
Params\Demo\Test_1\Pattern=0
Params\Demo\Test_1\Queues=8
Params\Demo\Test_1\Threads=1
Params\Peak\Test_1\BlockSize=1024
Params\Peak\Test_1\Pattern=0
Params\Peak\Test_1\Queues=8
Params\Peak\Test_1\Threads=1
Params\Peak\Test_2\BlockSize=4
Params\Peak\Test_2\Pattern=1
Params\Peak\Test_2\Queues=32
Params\Peak\Test_2\Threads=16
PerformanceProfile=0
RandomReadPercentage=70
[Interface]
ComparisonUnit=0
Theme=0

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# Configuration file for the libfm version 1.3.2.
# Autogenerated file, don't edit, your changes will be overwritten.
[config]
single_click=0
use_trash=1
confirm_del=1
confirm_trash=1
advanced_mode=0
si_unit=0
force_startup_notify=1
backup_as_hidden=1
no_usb_trash=1
no_child_non_expandable=0
show_full_names=0
only_user_templates=0
template_run_app=0
template_type_once=0
auto_selection_delay=600
drop_default_action=auto
defer_content_test=0
quick_exec=0
show_internal_volumes=0
terminal=kitty
archiver=ark
thumbnail_local=1
thumbnail_max=2048
smart_desktop_autodrop=1
[ui]
big_icon_size=48
small_icon_size=24
pane_icon_size=24
thumbnail_size=128
show_thumbnail=1
shadow_hidden=0
[places]
places_home=1
places_desktop=1
places_root=0
places_computer=0
places_trash=1
places_applications=1
places_network=0
places_unmounted=1

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<!DOCTYPE Menu PUBLIC "-//freedesktop//DTD Menu 1.0//EN"
"http://www.freedesktop.org/standards/menu-spec/menu-1.0.dtd">
<!-- Do not edit manually - generated and managed by xdg-desktop-menu -->
<Menu>
<Name>Applications</Name>
<Menu>
<Name>chrome-apps</Name>
<Directory>chrome-apps.directory</Directory>
<Include>
<Filename>msedge-banamneihlhkddaamihgfdicafkjopok-Default.desktop</Filename>
</Include>
</Menu>
</Menu>

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account dbillings@scaritcolo.com
host mail.scaritcolo.com
port 465
from dbillings@scaritcolo.com
user dbillings@scaritcolo.com
passwordeval "pass dbillings@scaritcolo.com"
auth on
tls on
tls_trust_file /etc/ssl/certs/ca-certificates.crt
logfile /home/ganome/.config/msmtp/msmtp.log
tls_starttls off

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Mar 17 10:10:44 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=scar.it.colo@gmail.com mailsize=313 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as EDA0B808F9' exitcode=EX_OK
Mar 17 10:15:49 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-76593e59@appmaildev.com mailsize=306 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as DC4C6808F9' exitcode=EX_OK
Mar 17 10:20:05 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-ba42cf21@appmaildev.com mailsize=318 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 60EBF808F9' exitcode=EX_OK
Mar 17 10:27:57 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-8f308d62@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as A1EC6808F9' exitcode=EX_OK
Mar 17 10:31:51 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=ganome@gmail.com mailsize=298 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 58D6B808F9' exitcode=EX_OK
Mar 17 10:32:43 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=asdlkasdkfnlkjnn@gmail.com mailsize=315 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 2A5B0808F9' exitcode=EX_OK
Mar 17 10:40:33 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-d34ffdc0@appmaildev.com mailsize=309 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0B93B808FD' exitcode=EX_OK
Mar 17 11:00:40 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-5324a492@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as E1EDA808FD' exitcode=EX_OK
Mar 17 11:01:41 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-b55eb64a@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 11062808FD' exitcode=EX_OK
Mar 17 11:02:29 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-5072228d@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0ADD8808FD' exitcode=EX_OK
Mar 17 11:03:52 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-1ac8b623@appmaildev.com mailsize=312 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0A71F808FD' exitcode=EX_OK
Mar 17 11:11:14 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-2cafde43@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 8DDCF808FD' exitcode=EX_OK
Mar 17 11:14:34 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-57be36a6@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0264C808FD' exitcode=EX_OK
Mar 17 11:15:20 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-1f418c17@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0E55C808FD' exitcode=EX_OK
Mar 17 11:17:04 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-3ed6444c@appmaildev.com mailsize=298 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as BC3FC808FD' exitcode=EX_OK
Mar 17 11:30:04 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-b908ad59@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 8B3B0808FD' exitcode=EX_OK
Mar 17 11:31:30 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-c31dfe2f@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 520F7808FD' exitcode=EX_OK
Mar 17 11:32:41 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-5710fdf3@appmaildev.com mailsize=298 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 880C3808FD' exitcode=EX_OK
Mar 17 11:38:18 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-b6217c5f@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as A48F7808FD' exitcode=EX_OK
Mar 17 11:44:29 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-8a78882b@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 6C61B808FD' exitcode=EX_OK
Mar 17 11:45:15 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-bc09589c@appmaildev.com mailsize=306 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as EF783808FD' exitcode=EX_OK
Mar 17 11:56:08 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-868ecacd@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 99B09808FD' exitcode=EX_OK
Mar 17 11:57:22 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-28757f36@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as BCC59808FD' exitcode=EX_OK
Mar 17 11:59:52 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-e64fe683@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 7B43F808FD' exitcode=EX_OK
Mar 17 12:01:03 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-3667d6e9@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as F1758808FD' exitcode=EX_OK
Mar 17 12:04:22 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-39e4687c@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 36158807A6' exitcode=EX_OK
Mar 17 12:05:29 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-3a37e5dc@appmaildev.com mailsize=311 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as E5A9E807A6' exitcode=EX_OK
Mar 17 12:06:32 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-dabf692b@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0C0B2807A6' exitcode=EX_OK
Mar 17 12:07:34 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-75354aac@appmaildev.com mailsize=304 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 0C0AE807A6' exitcode=EX_OK
Mar 17 12:08:29 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-ba8de84c@appmaildev.com mailsize=302 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as CBD02807A6' exitcode=EX_OK
Mar 17 12:09:59 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-e2811f40@appmaildev.com mailsize=351 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 60376807A6' exitcode=EX_OK
Mar 17 12:11:04 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=scar.it.colo@gmail.com mailsize=329 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 4EAF4807A6' exitcode=EX_OK
Mar 17 12:35:25 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=root@scaritcolo.com mailsize=293 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 98494800C0' exitcode=EX_OK
Mar 17 12:50:22 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=root@scaritcolo.com mailsize=292 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 2F85D808FD' exitcode=EX_OK
Mar 17 12:51:00 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=root@scaritcolo.com mailsize=290 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 325FA80903' exitcode=EX_OK
Mar 17 12:54:56 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=297 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as C07618090B' exitcode=EX_OK
Mar 17 12:58:24 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=304 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 7DF3A8090B' exitcode=EX_OK
Mar 17 12:59:25 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=305 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 360DA8090B' exitcode=EX_OK
Mar 17 12:59:58 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=313 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 933EF8079A' exitcode=EX_OK
Mar 17 13:01:39 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=303 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 794C98079A' exitcode=EX_OK
Mar 17 13:03:02 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=359 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 455428079A' exitcode=EX_OK
Mar 17 14:01:54 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=dbillings@scaritcolo.com mailsize=295 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as B9B4C80793' exitcode=EX_OK
Mar 17 14:19:18 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=scaritcolo@gmail.com mailsize=303 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as BF9E0807E1' exitcode=EX_OK
Mar 17 14:26:03 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=jkock7@msn.com mailsize=771 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as AADC1807E1' exitcode=EX_OK
Mar 17 14:27:02 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=lovethewicked13@gmail.com mailsize=420 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as D190B807E1' exitcode=EX_OK
Mar 17 14:33:20 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=jkoch7@msn.com mailsize=873 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 9B407807E1' exitcode=EX_OK
Mar 17 17:47:17 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-0a934894@appmaildev.com mailsize=306 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as F0BE4807E6' exitcode=EX_OK
Mar 17 17:56:46 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-e18a7874@appmaildev.com mailsize=312 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 4BF68807E6' exitcode=EX_OK
Mar 17 18:25:36 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-1f9ed0ec@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 335F7807E6' exitcode=EX_OK
Mar 17 18:55:17 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-c47b24dc@appmaildev.com mailsize=337 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as D7107807E6' exitcode=EX_OK
Mar 17 18:56:50 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-d8966e9f@appmaildev.com mailsize=353 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as A7CE9807E6' exitcode=EX_OK
Mar 17 18:58:48 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-552c9694@appmaildev.com mailsize=310 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 1BCC2807E6' exitcode=EX_OK
Mar 17 18:59:35 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-95bd933b@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 5A97E807E6' exitcode=EX_OK
Mar 17 19:00:50 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-f23d05@appmaildev.com mailsize=301 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 1404F807E6' exitcode=EX_OK
Mar 17 19:02:42 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=9ihquwXPYi7vcA@dkimvalidator.com mailsize=306 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 76C0B807E6' exitcode=EX_OK
Mar 17 19:14:04 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=test-b82bf403@appmaildev.com mailsize=307 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as D50AA807E6' exitcode=EX_OK
Mar 17 19:30:04 host=mail.scaritcolo.com tls=on auth=on user=dbillings@scaritcolo.com from=dbillings@scaritcolo.com recipients=scar.it.colo@gmail.com mailsize=594991 smtpstatus=250 smtpmsg='250 2.0.0 Ok: queued as 6AFC7807E6' exitcode=EX_OK

View File

@ -0,0 +1,68 @@
[General]
language=EN
saveoptions=
[Emulation]
mode=2
[Geometry]
height=795
maximized=true
width=1071
windowx=0
windowy=0
[Graphics]
fullscreen=
osd=true
resolution=
[Grid]
activecolor=Cyan
autocolumns=true
background=
columncount=4
imagesize=Medium
inactivecolor=Black
label=true
labelcolor=White
labeltext=Filename
sort=Filename
sortdirection=ascending
theme=Normal
[List]
columns=Filename|Internal Name|Size
displaycover=
firstitemheader=true
imagesize=Medium
sort=Filename
sortdirection=ascending
textsize=Medium
theme=Light
[Other]
downloadinfo=
parameters=
[Paths]
config=/home/ganome/.config/mupen64plus
data=/usr/share/mupen64plus
mupen64plus=/usr/bin/mupen64plus
plugins=/usr/lib64/mupen64plus
roms=/junk/roms/n64
[Plugins]
audio=mupen64plus-audio-sdl
input=mupen64plus-input-sdl
rsp=mupen64plus-rsp-hle
video=mupen64plus-video-rice
[Table]
columns=Filename|Size
imagesize=Medium
stretchfirstcolumn=true
width=996|75
[View]
layout=list

View File

@ -0,0 +1,556 @@
# Mupen64Plus Configuration File
# This file is automatically read and written by the Mupen64Plus Core library
[Audio-SDL]
# Mupen64Plus SDL Audio Plugin config parameter version number
Version = 1.000000
# Frequency which is used if rom doesn't want to change it
DEFAULT_FREQUENCY = 32767
# Swaps left and right channels
SWAP_CHANNELS = False
# Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
PRIMARY_BUFFER_SIZE = 16384
# Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
PRIMARY_BUFFER_TARGET = 2048
# Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
SECONDARY_BUFFER_SIZE = 1024
# Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
RESAMPLE = "trivial"
# Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
VOLUME_CONTROL_TYPE = 1
# Percentage change each time the volume is increased or decreased
VOLUME_ADJUST = 5
# Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
VOLUME_DEFAULT = 80
# Synchronize Video/Audio
AUDIO_SYNC = True
[Core]
# Mupen64Plus Core config parameter set version number. Please don't change this version number.
Version = 1.010000
# Draw on-screen display if True, otherwise don't draw OSD
OnScreenDisplay = True
# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
R4300Emulator = 2
# Disable compiled jump commands in dynamic recompiler (should be set to False)
NoCompiledJump = False
# Disable 4MB expansion RAM pack. May be necessary for some games
DisableExtraMem = False
# Force number of cycles per emulated instruction
CountPerOp = 0
# Reduce number of cycles per update by power of two when set greater than 0 (overclock)
CountPerOpDenomPot = 0
# Increment the save state slot after each save operation
AutoStateSlotIncrement = False
# Save state slot (0-9) to use when saving/loading the emulator state
CurrentStateSlot = 0
# Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
EnableDebugger = False
# Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
ScreenshotPath = ""
# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
SaveStatePath = ""
# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
SaveSRAMPath = ""
# Path to a directory to search when looking for shared data files
SharedDataPath = "/usr/share/mupen64plus"
# Randomize PI/SI Interrupt Timing
RandomizeInterrupt = True
# Duration of SI DMA (-1: use per game settings)
SiDmaDuration = -1
# Gameboy Camera Video Capture backend
GbCameraVideoCaptureBackend1 = ""
# Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
SaveDiskFormat = 1
# Save (SRAM/State) Filename Format (0: ROM Header Name, 1: Automatic (including partial MD5 hash))
SaveFilenameFormat = 1
[CoreEvents]
# Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
Version = 1.000000
# SDL keysym for save slot 0
Kbd Mapping Slot 0 = 48
# SDL keysym for save slot 1
Kbd Mapping Slot 1 = 49
# SDL keysym for save slot 2
Kbd Mapping Slot 2 = 50
# SDL keysym for save slot 3
Kbd Mapping Slot 3 = 51
# SDL keysym for save slot 4
Kbd Mapping Slot 4 = 52
# SDL keysym for save slot 5
Kbd Mapping Slot 5 = 53
# SDL keysym for save slot 6
Kbd Mapping Slot 6 = 54
# SDL keysym for save slot 7
Kbd Mapping Slot 7 = 55
# SDL keysym for save slot 8
Kbd Mapping Slot 8 = 56
# SDL keysym for save slot 9
Kbd Mapping Slot 9 = 57
# SDL keysym for stopping the emulator
Kbd Mapping Stop = 27
# SDL keysym for switching between fullscreen/windowed modes
Kbd Mapping Fullscreen = 0
# SDL keysym for saving the emulator state
Kbd Mapping Save State = 286
# SDL keysym for loading the emulator state
Kbd Mapping Load State = 288
# SDL keysym for advancing the save state slot
Kbd Mapping Increment Slot = 0
# SDL keysym for resetting the emulator
Kbd Mapping Reset = 290
# SDL keysym for slowing down the emulator
Kbd Mapping Speed Down = 291
# SDL keysym for speeding up the emulator
Kbd Mapping Speed Up = 292
# SDL keysym for taking a screenshot
Kbd Mapping Screenshot = 293
# SDL keysym for pausing the emulator
Kbd Mapping Pause = 112
# SDL keysym for muting/unmuting the sound
Kbd Mapping Mute = 109
# SDL keysym for increasing the volume
Kbd Mapping Increase Volume = 93
# SDL keysym for decreasing the volume
Kbd Mapping Decrease Volume = 91
# SDL keysym for temporarily going really fast
Kbd Mapping Fast Forward = 102
# SDL keysym for toggling the framerate limiter
Kbd Mapping Speed Limiter Toggle = 121
# SDL keysym for advancing by one frame when paused
Kbd Mapping Frame Advance = 47
# SDL keysym for pressing the game shark button
Kbd Mapping Gameshark = 103
# Joystick event string for stopping the emulator
Joy Mapping Stop = ""
# Joystick event string for switching between fullscreen/windowed modes
Joy Mapping Fullscreen = ""
# Joystick event string for saving the emulator state
Joy Mapping Save State = ""
# Joystick event string for loading the emulator state
Joy Mapping Load State = ""
# Joystick event string for advancing the save state slot
Joy Mapping Increment Slot = ""
# Joystick event string for resetting the emulator
Joy Mapping Reset = ""
# Joystick event string for slowing down the emulator
Joy Mapping Speed Down = ""
# Joystick event string for speeding up the emulator
Joy Mapping Speed Up = ""
# Joystick event string for taking a screenshot
Joy Mapping Screenshot = ""
# Joystick event string for pausing the emulator
Joy Mapping Pause = ""
# Joystick event string for muting/unmuting the sound
Joy Mapping Mute = ""
# Joystick event string for increasing the volume
Joy Mapping Increase Volume = ""
# Joystick event string for decreasing the volume
Joy Mapping Decrease Volume = ""
# Joystick event string for fast-forward
Joy Mapping Fast Forward = ""
# Joystick event string for advancing by one frame when paused
Joy Mapping Frame Advance = ""
# Joystick event string for pressing the game shark button
Joy Mapping Gameshark = ""
[Input-SDL-Control1]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 1
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = "Keyboard"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "key(100)"
DPad L = "key(97)"
DPad D = "key(115)"
DPad U = "key(119)"
Start = "key(13)"
Z Trig = "key(122)"
B Button = "key(306)"
A Button = "key(304)"
C Button R = "key(108)"
C Button L = "key(106)"
C Button D = "key(107)"
C Button U = "key(105)"
R Trig = "key(99)"
L Trig = "key(120)"
Mempak switch = "key(44)"
Rumblepak switch = "key(46)"
# Analog axis configuration mappings
X Axis = "key(276,275)"
Y Axis = "key(273,274)"
[Input-SDL-Control2]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = "Select..."
DPad L = "Select..."
DPad D = "Select..."
DPad U = "Select..."
Start = "Select..."
Z Trig = "Select..."
B Button = "Select..."
A Button = "Select..."
C Button R = "Select..."
C Button L = "Select..."
C Button D = "Select..."
C Button U = "Select..."
R Trig = "Select..."
L Trig = "Select..."
Mempak switch = "Select..."
Rumblepak switch = "Select..."
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Input-SDL-Control3]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Input-SDL-Control4]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version = 2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode = 2
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = -1
# SDL joystick name (or Keyboard)
name = ""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin = 2
# If True, then mouse buttons may be used with this controller
mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
# Digital button configuration mappings
DPad R = ""
DPad L = ""
DPad D = ""
DPad U = ""
Start = ""
Z Trig = ""
B Button = ""
A Button = ""
C Button R = ""
C Button L = ""
C Button D = ""
C Button U = ""
R Trig = ""
L Trig = ""
Mempak switch = ""
Rumblepak switch = ""
# Analog axis configuration mappings
X Axis = ""
Y Axis = ""
[Rsp-HLE]
# Mupen64Plus RSP HLE Plugin config parameter version number
Version = 1.000000
# Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
RspFallback = ""
# Send display lists to the graphics plugin
DisplayListToGraphicsPlugin = True
# Send audio lists to the audio plugin
AudioListToAudioPlugin = False
[Video-General]
# Use fullscreen mode if True, or windowed mode if False
Fullscreen = False
# If true, prevent frame tearing by waiting for vsync before swapping
VerticalSync = True
# Width of output window or fullscreen width
ScreenWidth = 1900
# Height of output window or fullscreen height
ScreenHeight = 983
# Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree
Rotate = 0
[Video-Glide64mk2]
# Enable full-scene anti-aliasing by setting this to a value greater than 1
wrpAntiAliasing = 0
# Card ID
card_id = 0
# If true, use polygon offset values specified below
force_polygon_offset = False
# Specifies a scale factor that is used to create a variable depth offset for each polygon
polygon_offset_factor = 0.000000
# Is multiplied by an implementation-specific value to create a constant depth offset
polygon_offset_units = 0.000000
# If true, skip up to maxframeskip frames to maintain clock schedule; if false, skip exactly maxframeskip frames
autoframeskip = False
# If autoframeskip is true, skip up to this many frames to maintain clock schedule; if autoframeskip is false, skip exactly this many frames
maxframeskip = 0
# Vertical sync
vsync = True
# TODO:ssformat
ssformat = False
# Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent
show_fps = 0
# Clock enabled
clock = False
# Clock is 24-hour
clock_24_hr = True
# Wrapper resolution
wrpResolution = 0
# Wrapper VRAM
wrpVRAM = 0
# Wrapper FBO
wrpFBO = True
# Wrapper Anisotropic Filtering
wrpAnisotropic = True
# Alternate texture size method: -1=Game default, 0=disable. 1=enable
alt_tex_size = -1
# Use first SETTILESIZE only: -1=Game default, 0=disable. 1=enable
use_sts1_only = -1
# Use spheric mapping only: -1=Game default, 0=disable. 1=enable
force_calc_sphere = -1
# Force positive viewport: -1=Game default, 0=disable. 1=enable
correct_viewport = -1
# Force texrect size to integral value: -1=Game default, 0=disable. 1=enable
increase_texrect_edge = -1
# Reduce fillrect size by 1: -1=Game default, 0=disable. 1=enable
decrease_fillrect_edge = -1
# Enable perspective texture correction emulation: -1=Game default, 0=disable. 1=enable
texture_correction = -1
# Set special scale for PAL games: -1=Game default, 0=disable. 1=enable
pal230 = -1
# 3DFX Dithered alpha emulation mode: -1=Game default, >=0=dithered alpha emulation mode
stipple_mode = -1
# 3DFX Dithered alpha pattern: -1=Game default, >=0=pattern used for dithered alpha emulation
stipple_pattern = -1
# Check microcode each frame: -1=Game default, 0=disable. 1=enable
force_microcheck = -1
# Force 0xb5 command to be quad, not line 3D: -1=Game default, 0=disable. 1=enable
force_quad3d = -1
# Enable near z clipping: -1=Game default, 0=disable. 1=enable
clip_zmin = -1
# Enable far plane clipping: -1=Game default, 0=disable. 1=enable
clip_zmax = -1
# Use fast CRC algorithm: -1=Game default, 0=disable. 1=enable
fast_crc = -1
# Adjust screen aspect for wide screen mode: -1=Game default, 0=disable. 1=enable
adjust_aspect = -1
# Force strict check in Depth buffer test: -1=Game default, 0=disable. 1=enable
zmode_compare_less = -1
# Apply alpha dither regardless of alpha_dither_mode: -1=Game default, 0=disable. 1=enable
old_style_adither = -1
# Scale vertex z value before writing to depth buffer: -1=Game default, 0=disable. 1=enable
n64_z_scale = -1
# Fast texrect rendering with hwfbe: -1=Game default, 0=disable. 1=enable
optimize_texrect = -1
# Do not copy auxiliary frame buffers: -1=Game default, 0=disable. 1=enable
ignore_aux_copy = -1
# Clear auxiliary texture frame buffers: -1=Game default, 0=disable. 1=enable
hires_buf_clear = -1
# Read alpha from framebuffer: -1=Game default, 0=disable. 1=enable
fb_read_alpha = -1
# Handle unchanged fb: -1=Game default, 0=disable. 1=enable
useless_is_useless = -1
# Set frambuffer CRC mode: -1=Game default, 0=disable CRC, 1=fast CRC, 2=safe CRC
fb_crc_mode = -1
# Filtering mode: -1=Game default, 0=automatic, 1=force bilinear, 2=force point sampled
filtering = -1
# Fog: -1=Game default, 0=disable. 1=enable
fog = -1
# Buffer clear on every frame: -1=Game default, 0=disable. 1=enable
buff_clear = -1
# Buffer swapping method: -1=Game default, 0=swap buffers when vertical interrupt has occurred, 1=swap buffers when set of conditions is satisfied. Prevents flicker on some games, 2=mix of first two methods
swapmode = -1
# Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original
aspect = -1
# LOD calculation: -1=Game default, 0=disable. 1=fast, 2=precise
lodmode = -1
# Smart framebuffer: -1=Game default, 0=disable. 1=enable
fb_smart = -1
# Hardware frame buffer emulation: -1=Game default, 0=disable. 1=enable
fb_hires = -1
# Read framebuffer every frame (may be slow use only for effects that need it e.g. Banjo Kazooie, DK64 transitions): -1=Game default, 0=disable. 1=enable
fb_read_always = -1
# Render N64 frame buffer as texture: -1=Game default, 0=disable, 1=mode1, 2=mode2
read_back_to_screen = -1
# Show images written directly by CPU: -1=Game default, 0=disable. 1=enable
detect_cpu_write = -1
# Get frame buffer info: -1=Game default, 0=disable. 1=enable
fb_get_info = -1
# Enable software depth render: -1=Game default, 0=disable. 1=enable
fb_render = -1
[Video-Rice]
# Mupen64Plus Rice Video Plugin config parameter version number
Version = 1
# Frame Buffer Emulation (0=ROM default, 1=disable)
FrameBufferSetting = 0
# Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
FrameBufferWriteBackControl = 0
# Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
RenderToTexture = 0
# Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
ScreenUpdateSetting = 4
# Force to use normal alpha blender
NormalAlphaBlender = False
# Use a faster algorithm to speed up texture loading and CRC computation
FastTextureLoading = False
# Use different texture coordinate clamping code
AccurateTextureMapping = True
# Force emulated frame buffers to be in N64 native resolution
InN64Resolution = False
# Try to reduce Video RAM usage (should never be used)
SaveVRAM = False
# Enable this option to have better render-to-texture quality
DoubleSizeForSmallTxtrBuf = False
# Force to use normal color combiner
DefaultCombinerDisable = False
# Enable game-specific settings from INI file
EnableHacks = True
# If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
WinFrameMode = False
# N64 Texture Memory Full Emulation (may fix some games, may break others)
FullTMEMEmulation = False
# Enable vertex clipper for fog operations
OpenGLVertexClipper = False
# Enable/Disable SSE optimizations for capable CPUs
EnableSSE = True
# If this option is enabled, the plugin will skip every other frame
SkipFrame = False
# If enabled, texture enhancement will be done only for TxtRect ucode
TexRectOnly = False
# If enabled, texture enhancement will be done only for textures width+height<=128
SmallTextureOnly = False
# Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
LoadHiResCRCOnly = True
# Enable hi-resolution texture file loading
LoadHiResTextures = False
# Enable texture dumping
DumpTexturesToFiles = False
# Display On-screen FPS
ShowFPS = False
# Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
Mipmapping = 2
# Enable, Disable fog generation (0=Disable, 1=Enable)
FogMethod = 1
# Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
ForceTextureFilter = 0
# Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
TextureEnhancement = 0
# Secondary texture enhancement filter (0 = none, 1-4 = filtered)
TextureEnhancementControl = 0
# Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
TextureQuality = 0
# Z-buffer depth (only 16 or 32)
OpenGLDepthBufferSetting = 16
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Color bit depth for rendering window (0=32 bits, 1=16 bits)
ColorQuality = 0
# OpenGL level to support (0=auto, 1=OGL_FRAGMENT_PROGRAM)
OpenGLRenderSetting = 0
# Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
AnisotropicFiltering = 0
# If true, use polygon offset values specified below
ForcePolygonOffset = False
# Specifies a scale factor that is used to create a variable depth offset for each polygon
PolygonOffsetFactor = 0.000000
# Is multiplied by an implementation-specific value to create a constant depth offset
PolygonOffsetUnits = 0.000000

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@ -0,0 +1,5 @@
{
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"LicenseAccepted": "604ec27f828456331ebf441826292c49276bd3c1bee1a2f65a6452f505c4061c"
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}

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{"connectOnLaunch":false,"dashboardFrame":"window","desktopNotifications":true,"disableHardwareGraphics":true,"favoriteLocations":[],"iconSet":"light","language":"en-US","lastUsedVersion":"3.5.7+08120","migrateDaemonSettings":false,"primaryModules":["region","ip"],"ratingRequestDisabled":false,"recentLocations":[],"regionSortKey":"latency","secondaryModules":["quickconnect","performance","usage","settings","account"],"shadowsocksCollapsedCountries":[],"snoozeDuration":300,"themeName":"dark","vpnCollapsedCountries":[]}

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[general]
grab-keyboard=true
grab-mouse=true
scaling=true
auto-clipboard=true
sync-modifiers=true
[ui]
toolbar=true
statusbar=true

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audio.crossfade_v2=true
connect.dial_devices="[]"
audio.play_bitrate_non_metered_migrated=true
connect.mdns_devices="[]"
audio.play_bitrate_non_metered_enumeration=3
audio.play_bitrate_enumeration=3

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[%General]
language=en_US
recentFileList=/home/ganome/database.sqlite
[MainWindow]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5\xc0\0\0\x3\x1f\0\0\0\0\0\0\0\0\0\0\x3\xbf\0\0\x4\x13\0\0\0\0\x2\0\0\0\a\x80\0\0\0\0\0\0\0\0\0\0\x5\xc0\0\0\x3\x1f)
openTabs=structure browser pragmas query
windowState=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\x1\0\0\x1\xc7\0\0\x2\xd6\xfc\x2\0\0\0\x2\xfb\0\0\0\x10\0\x64\0o\0\x63\0k\0\x45\0\x64\0i\0t\x1\0\0\0\x34\0\0\x1Q\0\0\0\xab\0\xff\xff\xff\xfc\0\0\x1\x8b\0\0\x1\x7f\0\0\0\xec\x1\0\0\x19\xfa\0\0\0\x3\x2\0\0\0\x4\xfb\0\0\0\xe\0\x64\0o\0\x63\0k\0L\0o\0g\x1\0\0\0\0\xff\xff\xff\xff\0\0\0}\0\xff\xff\xff\xfb\0\0\0\x10\0\x64\0o\0\x63\0k\0P\0l\0o\0t\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\xd2\0\xff\xff\xff\xfb\0\0\0\x14\0\x64\0o\0\x63\0k\0S\0\x63\0h\0\x65\0m\0\x61\x1\0\0\0\0\xff\xff\xff\xff\0\0\0W\0\xff\xff\xff\xfb\0\0\0\x14\0\x64\0o\0\x63\0k\0R\0\x65\0m\0o\0t\0\x65\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\xbb\0\xff\xff\xff\0\0\x3\xf4\0\0\x2\xd6\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x3\0\0\0\x12\0t\0o\0o\0l\0\x62\0\x61\0r\0\x44\0\x42\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0\0\0\0\x1c\0t\0o\0o\0l\0\x62\0\x61\0r\0P\0r\0o\0j\0\x65\0\x63\0t\x1\0\0\x2\x38\xff\xff\xff\xff\0\0\0\0\0\0\0\0\0\0\0\x1c\0t\0o\0o\0l\0\x62\0\x61\0r\0\x45\0x\0t\0r\0\x61\0\x44\0\x42\x1\0\0\x3\x1e\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
[SQLLogDock]
Log=Application
[SchemaDock]
dropEnquotedNames=true
dropQualifiedNames=false
dropSelectQuery=true
[editor]
splitter1_sizes=@Invalid()
splitter2_sizes=@Invalid()

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Desktop is 0 x 0 @ 0 Hz

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"steam_autocloud.vdf"
{
"accountid" "81996"
}

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# "Decode As" entries file for Wireshark 4.4.2.
#
# This file is regenerated each time "Decode As" preferences
# are saved within Wireshark. Making manual changes should be safe,
# however.

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# Extcap configuration file for Wireshark 4.4.2.
#
# This file is regenerated each time preferences are saved within
# Wireshark. Making manual changes should be safe, however.
# Preferences that have been commented out have not been
# changed from their default value.
####### Extcap Utilities ########
# Save arguments on start of capture
# true or false (case-insensitive)
#extcap.gui_save_on_start: TRUE
# Remote SSH server address
# A string
#extcap.wifidump.remotehost:
# Remote SSH server port
# A string
#extcap.wifidump.remoteport:
# Remote SSH server username
# A string
#extcap.wifidump.remoteusername:
# Remote SSH server password
# Password (never stored on disk)
#extcap.wifidump.remotepassword:
# Path to SSH private key
# A string
#extcap.wifidump.sshkey:
# SSH key passphrase
# Password (never stored on disk)
#extcap.wifidump.sshkeypassphrase:
# Support SHA-1 keys (deprecated)
# A string
#extcap.wifidump.sshsha1:
# Remote interface
# A string
#extcap.wifidump.remoteinterface: auto
# Remote channel
# A string
#extcap.wifidump.remotechannelfrequency:
# Remote channel width
# A string
#extcap.wifidump.remotechannelwidth:
# Remote capture filter
# A string
#extcap.wifidump.remotefilter:
# Frames to capture
# A string
#extcap.wifidump.remotecount:
# Set the log level
# A string
#extcap.wifidump.loglevel:
# Use a file for logging
# A string
#extcap.wifidump.logfile:
# Max bytes in a packet
# A string
#extcap.randpkt.maxbytes: 5000
# Number of packets
# A string
#extcap.randpkt.count: 1000
# Packet delay (ms)
# A string
#extcap.randpkt.delay: 0
# Random type
# A string
#extcap.randpkt.randomtype: false
# All random packets
# A string
#extcap.randpkt.allrandom: false
# Type of packet
# A string
#extcap.randpkt.type:
# Set the log level
# A string
#extcap.randpkt.loglevel:
# Use a file for logging
# A string
#extcap.randpkt.logfile:
# Listen port
# A string
#extcap.udpdump.port: 5555
# Payload type
# A string
#extcap.udpdump.payload: data
# Set the log level
# A string
#extcap.udpdump.loglevel:
# Use a file for logging
# A string
#extcap.udpdump.logfile:

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# Language settings file for Wireshark 4.4.2.
#
# This file is regenerated each time Wireshark is quit.
# So be careful, if you want to make manual changes here.
language: system

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# Recent settings file for Wireshark 4.4.2.
#
# This file is regenerated each time Wireshark is quit
# and when changing configuration profile.
# So be careful, if you want to make manual changes here.
# Main Toolbar show (hide).
# true or false (case-insensitive).
gui.toolbar_main_show: true
# Filter Toolbar show (hide).
# true or false (case-insensitive).
gui.filter_toolbar_show: true
# Wireless Settings Toolbar show (hide).
# true or false (case-insensitive).
gui.wireless_toolbar_show: false
# Packet list show (hide).
# true or false (case-insensitive).
gui.packet_list_show: true
# Tree view show (hide).
# true or false (case-insensitive).
gui.tree_view_show: true
# Byte view show (hide).
# true or false (case-insensitive).
gui.byte_view_show: true
# Packet diagram show (hide).
# true or false (case-insensitive).
gui.packet_diagram_show: true
# Statusbar show (hide).
# true or false (case-insensitive).
gui.statusbar_show: true
# Packet list colorize (hide).
# true or false (case-insensitive).
gui.packet_list_colorize: true
# Auto scroll packet list when capturing.
# true or false (case-insensitive).
capture.auto_scroll: true
# Timestamp display format.
# One of: RELATIVE, ABSOLUTE, ABSOLUTE_WITH_YMD, ABSOLUTE_WITH_YDOY, ABSOLUTE_WITH_DATE, DELTA, DELTA_DIS, EPOCH, UTC, UTC_WITH_YMD, UTC_WITH_YDOY, UTC_WITH_DATE
gui.time_format: RELATIVE
# Timestamp display precision.
# One of: AUTO, SEC, DSEC, CSEC, MSEC, USEC, NSEC, or a number between 0 and 9
gui.time_precision: AUTO
# Seconds display format.
# One of: SECONDS, HOUR_MIN_SEC
gui.seconds_format: SECONDS
# Zoom level.
# A decimal number.
gui.zoom_level: 0
# Bytes view display type.
# One of: HEX, BITS, DEC, OCT
gui.bytes_view: HEX
# Bytes view text encoding.
# One of: FROM_PACKET, ASCII, EBCDIC
gui.bytes_encoding: FROM_PACKET
# Packet diagram field values show (hide).
# true or false (case-insensitive).
gui.packet_diagram_field_values: false
# Allow hover selection in byte view.
# true or false (case-insensitive).
gui.allow_hover_selection: true
# Follow stream show as.
# One of: ASCII, ASCII_CONTROL, C_ARRAYS, EBCDIC, HEX_DUMP, HTML, IMAGE, JSON, RAW, RUST_ARRAY, UTF-8, YAML
gui.follow_show: ASCII
# Follow stream delta times.
# One of: NONE, TURN, ALL
gui.follow_delta: NONE
# Show packet bytes decode as.
# One of: NONE, BASE64, COMPRESSED, HEX_DIGITS, PERCENT_ENCODING, QUOTED_PRINTABLE, ROT13
gui.show_bytes_decode: NONE
# Show packet bytes show as.
# One of: ASCII, ASCII_CONTROL, C_ARRAYS, EBCDIC, HEX_DUMP, HTML, IMAGE, JSON, RAW, RUST_ARRAY, UTF-8, YAML
gui.show_bytes_show: ASCII
# Main window upper (or leftmost) pane size.
# Decimal number.
gui.geometry_main_upper_pane: 454
# Main window middle pane size.
# Decimal number.
gui.geometry_main_lower_pane: 947
# Main window master splitter state.
# Hex byte string.
gui.geometry_main_master_split: 000000ff0000000100000002000001c6000001c700ffffffff010000000200
# Main window extra splitter state.
# Hex byte string.
gui.geometry_main_extra_split: 000000ff0000000100000002000003b3000003b300ffffffff010000000100
# Splitter state of PreferencesDialog window.
# Qt Splitter state (hex byte string).
gui.geom.PreferencesDialog.splitter: 000000ff0000000100000002000000840000021c01ffffffff010000000100
# Packet list column pixel widths.
# Each pair of strings consists of a column format and its pixel width.
column.width:
%m, -1,
%t, -1,
%s, -1,
%d, -1,
%p, -1,
%L, -1,
%i, 1328
# Open conversation dialog tabs.
# List of conversation names, e.g. "TCP", "IPv6".
gui.conversation_tabs:
# Conversation dialog tabs columns.
# List of conversation columns numbers.
gui.conversation_tabs_columns:
# Open endpoint dialog tabs.
# List of endpoint names, e.g. "TCP", "IPv6".
gui.endpoint_tabs:
# Endpoint dialog tabs columns.
# List of endpoint columns numbers.
gui.endpoint_tabs_columns:
# For RLC stats, whether to use RLC PDUs found inside MAC frames.
# true or false (case-insensitive).
gui.rlc_pdus_from_mac_frames: false
# Last directory navigated to in File Open dialog.
gui.fileopen_remembered_dir: /home/ganome/Downloads/
# Additional Toolbars shown
# List of additional toolbars to show.
gui.additional_toolbar_show:
# Interface Toolbars show.
# List of interface toolbars to show.
gui.interface_toolbar_show:

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# Common recent settings file for Wireshark 4.4.2.
#
# This file is regenerated each time Wireshark is quit
# and when changing configuration profile.
# So be careful, if you want to make manual changes here.
######## Recent capture files (latest last), cannot be altered through command line ########
recent.capture_file: /home/ganome/Downloads/br0.pcap
recent.capture_file: /home/ganome/Downloads/eth8.pcap
######## Recent capture filters (latest first), cannot be altered through command line ########
######## Recent display filters (latest last), cannot be altered through command line ########
recent.display_filter: ip.src == 192.168.13.117
recent.display_filter: ip.src == 66.33.9.181
recent.display_filter: eth.src == 28:70:4e:7f:f9:e9
# Main window geometry.
# Decimal numbers.
gui.geometry_main_x: 0
gui.geometry_main_y: 0
gui.geometry_main_width: 1898
gui.geometry_main_height: 1022
# Main window maximized.
# true or false (case-insensitive).
gui.geometry_main_maximized: true
# Main window geometry state.
# Hex byte string.
gui.geometry_main: 01d9d0cb00030000000000000000000000000769000003fd0000000000000000000003bf0000041300000000020000000780000000000000000000000769000003fd
# Leftalign Action Buttons.
# true or false (case-insensitive).
gui.geometry_leftalign_actions: false
# Last used Configuration Profile.
gui.last_used_profile: Default
# Number of packets or events to check for automatic profile switching.
# Decimal number. Zero disables switching.
#gui.profile_switch_check_count: 1000
# Warn if running with elevated permissions (e.g. as root).
# true or false (case-insensitive).
privs.warn_if_elevated: true
# Warn if Wireshark is unable to capture.
# true or false (case-insensitive).
sys.warn_if_no_capture: true
# Find packet search in.
# One of: PACKET_LIST, PACKET_DETAILS, PACKET_BYTES
gui.search_in: PACKET_LIST
# Find packet character set.
# One of: NARROW_AND_WIDE, NARROW, WIDE
gui.search_char_set: NARROW_AND_WIDE
# Find packet case sensitive search.
# true or false (case-insensitive).
gui.search_case_sensitive: false
# Find packet search reverse direction.
# true or false (case-insensitive).
gui.search_reverse_dir: false
# Find packet search multiple occurrences.
# true or false (case-insensitive).
gui.search_multiple_occurs: false
# Find packet search type.
# One of: DISPLAY_FILTER, HEX_VALUE, STRING, REGEX
gui.search_type: DISPLAY_FILTER
# Geometry and maximized state of PreferencesDialog window.
# Decimal integers.
gui.geom.PreferencesDialog.x: 0
gui.geom.PreferencesDialog.y: 0
gui.geom.PreferencesDialog.width: 698
gui.geom.PreferencesDialog.height: 525
# true or false (case-insensitive).
gui.geom.PreferencesDialog.maximized: false
# Qt Geometry State (hex byte string).
gui.geom.PreferencesDialog.qt_geometry: 01d9d0cb000300000000000000000000000002b90000020c0000000000000000000002b90000020c000000000200000007800000000000000000000002b90000020c
# Custom colors.
# List of custom colors selected in Qt color picker.
gui.custom_colors:
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff",
"ffffffff", "ffffffff"