500 lines
23 KiB
XML
500 lines
23 KiB
XML
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<?xml version="1.0"?>
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<stkconfig version="8" >
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<!-- Audio Settings
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sfx_on : Whether sound effects are enabled or not (true or false)
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music_on : Whether musics are enabled or not (true or false)
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sfx_volume : Volume for sound effects, see openal AL_GAIN for interpretation
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music_volume : Music volume from 0.0 to 1.0 -->
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<Audio
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sfx_on="true"
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music_on="true"
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sfx_volume="0.400000"
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music_volume="0.200000"
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>
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</Audio>
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<!-- Race Setup Settings
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numkarts : Default number of karts. -1 means use all
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numlaps : Default number of laps.
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gp-reverse : Default direction of GP tracks. 0=default, 1=no reverse, 2=all reverse, 3=Random
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random-gp-num-tracks : Default number of tracks for random GP.
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ffa-time-limit : Time limit in ffa mode.
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use-ffa-mode : Use ffa mode instead of 3 strikes battle.
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lap-trial-time-limit : Time limit in lap trial mode.
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numgoals : Default number of goals in soccer mode.
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soccer-default-team : Default team in soccer mode for single player.
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soccer-time-limit : Time limit in soccer mode.
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soccer-use-time-limit : Enable time limit in soccer mode.
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random-arena-item : Enable random location of items in an arena.
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difficulty : Default race difficulty. 0=easy, 1=medium, 2=hard, 3=supertux
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game_mode : Game mode. 0=standard, 1=time trial, 2=follow the leader, 3=3 strikes, 4=easter egg hunt, 5=soccer, 6=ghost replay
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soccer-red-ai-num : Number of red AI karts in soccer mode.
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soccer-blue-ai-num : Number of blue AI karts in soccer mode.
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karts-powerup-gui : Show other karts' held powerups in race gui.
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soccer-player-list : Show player list icon in soccer mode.
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addon-tux-online : Always show online addon karts as tux when live join is on.
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random-player-pos : Randomize the position of the players at the start of a race. Doesn't apply to story mode. -->
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<RaceSetup
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numkarts="4"
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numlaps="4"
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gp-reverse="0"
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random-gp-num-tracks="1"
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ffa-time-limit="3"
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use-ffa-mode="false"
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lap-trial-time-limit="3"
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numgoals="3"
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soccer-default-team="0"
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soccer-time-limit="3"
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soccer-use-time-limit="false"
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random-arena-item="false"
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difficulty="0"
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game_mode="0"
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soccer-red-ai-num="0"
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soccer-blue-ai-num="0"
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karts-powerup-gui="false"
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soccer-player-list="false"
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addon-tux-online="false"
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random-player-pos="false"
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>
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</RaceSetup>
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<!-- Kart to select by default (the last used kart) -->
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<kart value="tux" />
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<!-- Last selected kart group -->
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<last_kart_group value="standard" />
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<!-- Settings for the wiimote
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wiimote-raw-max : At what raw input value maximum steering is reached (between 1 and 25).
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wiimote-weight-linear : A weight applied to the linear component of mapping wiimote angle to steering angle
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wiimote-weight-square : A weight applied to the square component of mapping wiimote angle to steering angle
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wiimote-weight-asin : A weight applied to the asin component of mapping wiimote angle to steering angle
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wiimote-weight-sin : A weight applied to the sin component of mapping wiimote angle to steering angle -->
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<WiiMote
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wiimote-raw-max="20.000000"
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wiimote-weight-linear="1.000000"
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wiimote-weight-square="0.000000"
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wiimote-weight-asin="0.000000"
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wiimote-weight-sin="0.000000"
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>
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</WiiMote>
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<!-- Settings for the multitouch device
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multitouch_active : Enable multitouch support: 0 = disabled, 1 = if available, 2 = enabled
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multitouch_draw_gui : Enable multitouch race GUI
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multitouch_inverted : Draw steering wheel on right side.
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multitouch_auto_acceleration : Auto acceleration for multitouch controls.
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multitouch_controls : Multitouch mode: 0 = undefined, 1 = steering wheel, 2 = accelerometer, 3 = gyroscope
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multitouch_deadzone : A parameter in range [0, 0.5] that determines the zone that is considered as centered in steering button.
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multitouch_sensitivity_x : A parameter in range [0, 1.0] that determines the sensitivity for x axis.
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multitouch_sensitivity_y : A parameter in range [0, 1.0] that determines the sensitivity for y axis.
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multitouch_tilt_factor : A parameter that determines general accelerometer sensitivity.
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multitouch_scale : A parameter in range [0.5, 1.5] that determines the scale of the multitouch interface.
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screen_keyboard_status : STK screen keyboard status: 0 = disabled, 1 = enabled -->
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<Multitouch
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multitouch_active="1"
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multitouch_draw_gui="false"
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multitouch_inverted="false"
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multitouch_auto_acceleration="false"
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multitouch_controls="0"
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multitouch_deadzone="0.100000"
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multitouch_sensitivity_x="0.200000"
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multitouch_sensitivity_y="0.650000"
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multitouch_tilt_factor="4.000000"
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multitouch_scale="1.200000"
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screen_keyboard_status="0"
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>
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</Multitouch>
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<!-- Order karts start in GP
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most_points_first : Starting order from most to least points (true) or other way around (false)
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player_last : Always put the player at the back or not (Bully mode). -->
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<GpStartOrder
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most_points_first="true"
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player_last="false"
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>
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</GpStartOrder>
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<!-- Directory with additional GP's. -->
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<additional_gp_directory value="" />
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<!-- Video Settings
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real_width : Screen/window real width in pixels before high dpi is applied
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real_height : Screen/window real height in pixels before high dpi is applied
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width : Screen/window width in pixels, this value should not be edited
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height : Screen/window height in pixels, this value should not be edited
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prev_real_width : Previous real screen/window width
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prev_real_height : Previous real screen/window height
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window_x : If remember_window_location is true
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window_y : If remember_window_location is true
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show_fps : Display frame per seconds
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show_story_mode_timer : Display the story mode timer
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show_speedrun_timer : Display the speedrun timer
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max_fps : Maximum fps, should be at least 60
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force_legacy_device : Force OpenGL 2 context, even if OpenGL 3 is available.
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split_screen_horizontally : When playing a non-square amount of players (e.g. 2), should it split horizontally (top/bottom)
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enable_texture_compression : Enable Texture Compression
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enable_high_definition_textures : Enable high definition textures. Bit flag: bit 0 = enabled/disabled; bit 1 = set by user/set as default
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enable_glow : Enable Glow
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enable_bloom : Enable Bloom
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enable_light_shaft : Enable Light Shafts
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enable_dynamic_lights : Enable Dynamic Lights
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enable_dof : Enable Depth of Field
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old_driver_popup : Determines if popup message about too old drivers should be displayed.
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scale_rtts_factor : Custom value for RTTs resolution. Value should be smaller or equal to 1.0
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max_texture_size : Max texture size when high definition textures are disabled
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hq_mipmap : Generate mipmap for textures using high quality method with SSE
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font_size : The size of fonts. 0 is the smallest and 6 is the biggest
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render_driver : Render video driver to use, at the moment gl, vulkan or directx9 is supported.
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vulkan_fullscreen_desktop : Use SDL_WINDOW_FULLSCREEN_DESKTOP for vulkan device -->
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<Video
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real_width="1920"
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real_height="1080"
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width="1920"
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height="1080"
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fullscreen="true"
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prev_real_width="1900"
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prev_real_height="1024"
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prev_fullscreen="false"
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remember_window_location="false"
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window_x="-1"
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window_y="-1"
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show_fps="false"
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show_story_mode_timer="true"
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show_speedrun_timer="false"
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max_fps="120"
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force_legacy_device="false"
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split_screen_horizontally="true"
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enable_texture_compression="true"
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enable_high_definition_textures="3"
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enable_glow="true"
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enable_bloom="true"
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enable_light_shaft="true"
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enable_dynamic_lights="true"
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enable_dof="false"
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old_driver_popup="true"
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scale_rtts_factor="1.000000"
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max_texture_size="512"
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hq_mipmap="true"
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font_size="3.000000"
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render_driver="gl"
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vulkan_fullscreen_desktop="true"
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>
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</Video>
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<!-- Recording Settings
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limit_game_fps : Limit game framerate not beyond the fps of recording video.
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video_format : Specify the video for record, which is the enum of VideoFormat in libopenglrecorder. It will auto fallback to MJPEG if libopenglrecorder was not compiled with such video encoder.
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audio_bitrate : Specify the bitrate for audio
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video_bitrate : Specify the bitrate for video
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recorder_jpg_quality : Specify the jpg compression level of recorder
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record_fps : Specify the fps of recording video -->
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<Recording
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limit_game_fps="true"
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video_format="0"
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audio_bitrate="112000"
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video_bitrate="20000"
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recorder_jpg_quality="90"
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record_fps="30"
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>
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</Recording>
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<!-- Wan server bookmarks -->
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<server-bookmarks>
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<server-bookmarks server-name="LUG server339752" last-online="1722137022"/>
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</server-bookmarks>
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<!-- Last 5 IP addresses that user entered -->
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<address-history>
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</address-history>
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<!-- The stun servers that will be used to know the public address (ipv4 only) with port -->
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<ipv4-stun-servers>
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<stun-server address="stunv4.7.supertuxkart.net:3478" ping="63"/>
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<stun-server address="stunv4.8.supertuxkart.net:3478" ping="518"/>
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</ipv4-stun-servers>
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<!-- The stun servers that will be used to know the public address (including ipv6) with port -->
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<ipv6-stun-servers>
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<stun-server address="stun.supertuxkart.net:3478" ping="0"/>
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</ipv6-stun-servers>
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<!-- Network Settings
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enable-network-splitscreen : The default value of enable splitscreen checkbox in online screen.
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log-network-packets : If all network packets should be logged
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random-client-port : Use random port for client connection (check stk_config.xml for default value)
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random-server-port : Use random port for server connection (check stk_config.xml for default value)
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lobby-chat : Enable chatting in networking lobby, if off than no chat message will be displayed from any players.
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race-chat : Enable chatting during races.
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ipv6-lan : Enable IPv6 LAN server discovery.
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max-players : Maximum number of players on the server (for gui server creation.
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timer-sync-difference-tolerance : Max time difference tolerance (in ms) to synchronize timer with server.
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default-ip-type : Default IP type of this machine, 0 detect every time, 1 IPv4, 2 IPv6, 3 IPv6 NAT64, 4 Dual stack.
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lan-server-gp : Show grand prix option in create LAN server screen, false will show AI option.
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wan-server-gp : Show grand prix option in create WAN server screen, false will show AI option. -->
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<Network
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enable-network-splitscreen="false"
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log-network-packets="false"
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random-client-port="true"
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random-server-port="false"
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lobby-chat="true"
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race-chat="true"
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ipv6-lan="true"
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max-players="8"
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timer-sync-difference-tolerance="5"
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default-ip-type="0"
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lan-server-gp="false"
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wan-server-gp="true"
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>
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</Network>
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<!-- The Number of karts per gamemode. -->
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<num-karts-per-gamemode>
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<gamemode-list gamemode="0" num-karts="4"/>
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<gamemode-list gamemode="1002" num-karts="5"/>
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<gamemode-list gamemode="1100" num-karts="4"/>
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<gamemode-list gamemode="1101" num-karts="4"/>
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<gamemode-list gamemode="2000" num-karts="4"/>
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<gamemode-list gamemode="2001" num-karts="4"/>
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</num-karts-per-gamemode>
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<!-- Graphics Quality Settings
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particles-effecs : Particles effects: 0 disabled, 1 only important, 2 enabled
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christmas-mode : Christmas hats: 0 use current date, 1 always on, 2 always off
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easter-ear-mode : Easter Bunny Ears: 0 use current date, 1 always on, 2 always off
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animated-characters : Whether to display animated characters
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geometry_level : Geometry quality 0=everything is displayed; 1=a few details are displayed; 2=lowest level, no details
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anisotropic : Quality of anisotropic filtering (usual values include 2-4-8-16; 0 to disable)
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swap-interval : Swap interval for vsync: 0 = disabled, 1 = full
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motionblur_enabled : Whether motion blur should be enabled
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mlaa : Whether MLAA anti-aliasing should be enabled
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ssao : Enable Screen Space Ambient Occlusion
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light_scatter : Enable light scattering shaders
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shadows_resolution : Shadow resolution (0 = disabled
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Degraded_IBL : Disable specular IBL -->
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<GFX
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particles-effecs="2"
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christmas-mode="0"
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easter-ear-mode="0"
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animated-characters="true"
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geometry_level="0"
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anisotropic="16"
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swap-interval="0"
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motionblur_enabled="false"
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mlaa="true"
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ssao="true"
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light_scatter="true"
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shadows_resolution="1024"
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Degraded_IBL="false"
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>
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</GFX>
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<cache-overworld value="true" />
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<crashed value="false" />
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<!-- Camera settings for player.
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distance : Distance between kart and camera
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forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
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forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
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backward-distance : Distance between kart and camera (reverse)
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backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
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fov : Focal distance (single player) -->
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<camera-normal
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distance="1.000000"
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forward-up-angle="0.000000"
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forward-smoothing="true"
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backward-distance="2.000000"
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backward-up-angle="5.000000"
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fov="80"
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>
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</camera-normal>
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<!-- Use ball camera in soccer mode, instead of reverse -->
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<reverse-look-use-soccer-cam value="false" />
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<!-- The current used camera. 0=Custom; 1=Standard; 2=Drone chase -->
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<camera-present value="1" />
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<!-- Standard camera settings for player.
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distance : Distance between kart and camera
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forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
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forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
|
||
|
|
backward-distance : Distance between kart and camera (reverse)
|
||
|
|
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
|
||
|
|
fov : Focal distance (single player)
|
||
|
|
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
|
||
|
|
<standard-camera-settings
|
||
|
|
distance="1.000000"
|
||
|
|
forward-up-angle="0.000000"
|
||
|
|
forward-smoothing="true"
|
||
|
|
backward-distance="2.000000"
|
||
|
|
backward-up-angle="5.000000"
|
||
|
|
fov="80"
|
||
|
|
reverse-look-use-soccer-cam="false"
|
||
|
|
>
|
||
|
|
</standard-camera-settings>
|
||
|
|
|
||
|
|
<!-- Drone chase camera settings for player.
|
||
|
|
distance : Distance between kart and camera
|
||
|
|
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
|
||
|
|
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
|
||
|
|
backward-distance : Distance between kart and camera (reverse)
|
||
|
|
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
|
||
|
|
fov : Focal distance (single player)
|
||
|
|
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
|
||
|
|
<drone-camera-settings
|
||
|
|
distance="2.600000"
|
||
|
|
forward-up-angle="33.000000"
|
||
|
|
forward-smoothing="false"
|
||
|
|
backward-distance="2.000000"
|
||
|
|
backward-up-angle="10.000000"
|
||
|
|
fov="100"
|
||
|
|
reverse-look-use-soccer-cam="false"
|
||
|
|
>
|
||
|
|
</drone-camera-settings>
|
||
|
|
|
||
|
|
<!-- Saved custom camera settings for player.
|
||
|
|
distance : Distance between kart and camera
|
||
|
|
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
|
||
|
|
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
|
||
|
|
backward-distance : Distance between kart and camera (reverse)
|
||
|
|
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
|
||
|
|
fov : Focal distance (single player)
|
||
|
|
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
|
||
|
|
<saved-camera-settings
|
||
|
|
distance="1.000000"
|
||
|
|
forward-up-angle="0.000000"
|
||
|
|
forward-smoothing="true"
|
||
|
|
backward-distance="2.000000"
|
||
|
|
backward-up-angle="5.000000"
|
||
|
|
fov="80"
|
||
|
|
reverse-look-use-soccer-cam="false"
|
||
|
|
>
|
||
|
|
</saved-camera-settings>
|
||
|
|
|
||
|
|
<!-- (Debug) camera settings.
|
||
|
|
reverse_look_threshold : If the kart is driving backwards faster than this value,
|
||
|
|
switch automatically to reverse camera (set to 0 to disable).
|
||
|
|
fpscam_rotation_speed : How fast the first person camera's direction speed changes when
|
||
|
|
moving the mouse (means acceleration).
|
||
|
|
fpscam_smooth_rotation_max_speed : How fast the first person camera's direction can change.
|
||
|
|
fpscam_angular_velocity : How fast the first person camera's rotation speed changes.
|
||
|
|
fpscam_max_angular_velocity : How fast the first person camera can rotate. -->
|
||
|
|
<camera
|
||
|
|
reverse_look_threshold="0"
|
||
|
|
fpscam_rotation_speed="0.003000"
|
||
|
|
fpscam_smooth_rotation_max_speed="0.040000"
|
||
|
|
fpscam_angular_velocity="0.020000"
|
||
|
|
fpscam_max_angular_velocity="1.000000"
|
||
|
|
>
|
||
|
|
</camera>
|
||
|
|
|
||
|
|
<!-- Name of the .items file to use. -->
|
||
|
|
<item_style value="items" />
|
||
|
|
|
||
|
|
<!-- Name of the last track used. -->
|
||
|
|
<last_track value="lighthouse" />
|
||
|
|
|
||
|
|
<!-- Last selected track group -->
|
||
|
|
<last_track_group value="standard" />
|
||
|
|
|
||
|
|
<!-- Discord Client ID (Set to -1 to disable) -->
|
||
|
|
<discord_client_id value="817760324983324753" />
|
||
|
|
|
||
|
|
<!-- If debug logging should be enabled for rich presence -->
|
||
|
|
<rich_presence_debug value="false" />
|
||
|
|
|
||
|
|
<!-- Name of the skin to use -->
|
||
|
|
<skin_name value="peach" />
|
||
|
|
|
||
|
|
<!-- Minimap Setup Settings
|
||
|
|
display : display: 0 bottom-left, 1 middle-right, 2 hidden, 3 center
|
||
|
|
size : Size of the the minimap (480 = full screen height; scaled afterwards)
|
||
|
|
ai-icon : The size of the icons for the AI karts on the minimap.
|
||
|
|
player-icon : The size of the icons for the player kart. -->
|
||
|
|
<Minimap
|
||
|
|
display="0"
|
||
|
|
size="180.000000"
|
||
|
|
ai-icon="16.000000"
|
||
|
|
player-icon="20.000000"
|
||
|
|
>
|
||
|
|
</Minimap>
|
||
|
|
|
||
|
|
<!-- PowerUp Setup Settings
|
||
|
|
display : display: 0 center, 1 right side, 2 hidden (see karts' held powerups)
|
||
|
|
powerup-icon-size : Size of the powerup icon (scaled afterwards) -->
|
||
|
|
<PowerUp
|
||
|
|
display="0"
|
||
|
|
powerup-icon-size="64.000000"
|
||
|
|
>
|
||
|
|
</PowerUp>
|
||
|
|
|
||
|
|
<!-- Everything related to spectator mode.
|
||
|
|
camera-distance : Distance between kart and camera.
|
||
|
|
camera-angle : Angle between ground, kart and camera. -->
|
||
|
|
<Spectator
|
||
|
|
camera-distance="6.750000"
|
||
|
|
camera-angle="40.000000"
|
||
|
|
>
|
||
|
|
</Spectator>
|
||
|
|
|
||
|
|
<!-- Everything related to handicaps.
|
||
|
|
per_player_difficulty : If handicapped users can be selected -->
|
||
|
|
<Handicap
|
||
|
|
per_player_difficulty="false"
|
||
|
|
>
|
||
|
|
</Handicap>
|
||
|
|
|
||
|
|
<!-- Status of internet: 0 user wasn't asked, 1: allowed, 2: not allowed -->
|
||
|
|
<enable_internet value="1" />
|
||
|
|
|
||
|
|
<!-- Everything related to hardware configuration.
|
||
|
|
report-version : Version of hardware report that was reported last
|
||
|
|
random-identifier : A random number to avoid duplicated reports.
|
||
|
|
hw-report-enabled : If HW reports are enabled. -->
|
||
|
|
<HWReport
|
||
|
|
report-version="0"
|
||
|
|
random-identifier="0"
|
||
|
|
hw-report-enabled="false"
|
||
|
|
>
|
||
|
|
</HWReport>
|
||
|
|
|
||
|
|
<!-- Always show the login screen even if last player's session was saved. -->
|
||
|
|
<always_show_login_screen value="false" />
|
||
|
|
|
||
|
|
<!-- Addon and news related settings
|
||
|
|
news_last_updated : Time news was updated last.
|
||
|
|
news_frequency : How often news should be updated.
|
||
|
|
news_display_count : How often all news messages have been displayed
|
||
|
|
last_important_message_id : Don't show important message with this or a lower id again
|
||
|
|
addon_last_updated : Time addon-list was updated last.
|
||
|
|
latest_addon_time : Latest approved addon time. -->
|
||
|
|
<AddonServer
|
||
|
|
news_last_updated="1722136163"
|
||
|
|
news_frequency="0"
|
||
|
|
news_display_count=""
|
||
|
|
last_important_message_id="-1"
|
||
|
|
addon_last_updated="1722135262"
|
||
|
|
latest_addon_time="1721830842"
|
||
|
|
>
|
||
|
|
</AddonServer>
|
||
|
|
|
||
|
|
<!-- Which language to use (language code or 'system') -->
|
||
|
|
<language value="system" />
|
||
|
|
|
||
|
|
<!-- Whether to enable track debugging features -->
|
||
|
|
<artist_debug_mode value="false" />
|
||
|
|
|
||
|
|
<!-- Whether to hide the GUI (artist debug mode) -->
|
||
|
|
<debug_hide_gui value="false" />
|
||
|
|
|
||
|
|
<!-- Enable all karts and tracks: 0 = disabled, 1 = everything except final race, 2 = everything -->
|
||
|
|
<unlock_everything value="0" />
|
||
|
|
|
||
|
|
<!-- Allows one to set commandline args in config file -->
|
||
|
|
<commandline value="" />
|
||
|
|
|
||
|
|
</stkconfig>
|