400 lines
10 KiB
Plaintext
400 lines
10 KiB
Plaintext
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(generated 2021-12-01 17:20:16 UTC)
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OS : Linux 5.10.76-gentoo-r1GentooGnome1.15 (#7 SMP Mon Nov 29 09:07:01 MST 2021)
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CPU : x86_64, Intel Core i7-5820K @ 3.30GHz (1x6x2), 2.90 GHz
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Memory : 11878 MiB; 6436 MiB free
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Graphics Card : NVIDIA NVIDIA GeForce GTX 980/PCIe/SSE2
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OpenGL Drivers : 4.6.0 NVIDIA 495.44; OpenGL 4.6.0 NVIDIA 495.44
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Video Mode : 1920x1200:24
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Sound Card : G430 Surround Sound Gaming Headset Analog Stereo; GM204 High Definition Audio Controller Digital Stereo (HDMI 2); Built-in Audio Digital Stereo (IEC958);
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Sound Drivers : 1.1 ALSOFT 1.21.1
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OpenGL Extensions:
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GL_AMD_multi_draw_indirect
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GL_AMD_seamless_cubemap_per_texture
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GL_AMD_vertex_shader_viewport_index
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GL_AMD_vertex_shader_layer
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GL_ARB_arrays_of_arrays
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GL_ARB_base_instance
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GL_ARB_bindless_texture
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GL_ARB_blend_func_extended
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GL_ARB_buffer_storage
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GL_ARB_clear_buffer_object
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GL_ARB_clear_texture
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GL_ARB_clip_control
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GL_ARB_color_buffer_float
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GL_ARB_compatibility
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GL_ARB_compressed_texture_pixel_storage
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GL_ARB_conservative_depth
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GL_ARB_compute_shader
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GL_ARB_compute_variable_group_size
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GL_ARB_conditional_render_inverted
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GL_ARB_copy_buffer
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GL_ARB_copy_image
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GL_ARB_cull_distance
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GL_ARB_debug_output
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GL_ARB_depth_buffer_float
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GL_ARB_depth_clamp
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GL_ARB_depth_texture
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GL_ARB_derivative_control
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GL_ARB_direct_state_access
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GL_ARB_draw_buffers
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GL_ARB_draw_buffers_blend
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GL_ARB_draw_indirect
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GL_ARB_draw_elements_base_vertex
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GL_ARB_draw_instanced
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GL_ARB_enhanced_layouts
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GL_ARB_ES2_compatibility
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GL_ARB_ES3_compatibility
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GL_ARB_ES3_1_compatibility
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GL_ARB_ES3_2_compatibility
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GL_ARB_explicit_attrib_location
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GL_ARB_explicit_uniform_location
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GL_ARB_fragment_coord_conventions
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GL_ARB_fragment_layer_viewport
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GL_ARB_fragment_program
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GL_ARB_fragment_program_shadow
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GL_ARB_fragment_shader
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GL_ARB_fragment_shader_interlock
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GL_ARB_framebuffer_no_attachments
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GL_ARB_framebuffer_object
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GL_ARB_framebuffer_sRGB
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GL_ARB_geometry_shader4
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GL_ARB_get_program_binary
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GL_ARB_get_texture_sub_image
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GL_ARB_gl_spirv
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GL_ARB_gpu_shader5
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GL_ARB_gpu_shader_fp64
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GL_ARB_gpu_shader_int64
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GL_ARB_half_float_pixel
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GL_ARB_half_float_vertex
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GL_ARB_imaging
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GL_ARB_indirect_parameters
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GL_ARB_instanced_arrays
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GL_ARB_internalformat_query
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GL_ARB_internalformat_query2
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GL_ARB_invalidate_subdata
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GL_ARB_map_buffer_alignment
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GL_ARB_map_buffer_range
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GL_ARB_multi_bind
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GL_ARB_multi_draw_indirect
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GL_ARB_multisample
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GL_ARB_multitexture
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GL_ARB_occlusion_query
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GL_ARB_occlusion_query2
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GL_ARB_parallel_shader_compile
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GL_ARB_pipeline_statistics_query
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GL_ARB_pixel_buffer_object
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GL_ARB_point_parameters
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GL_ARB_point_sprite
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GL_ARB_polygon_offset_clamp
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GL_ARB_post_depth_coverage
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GL_ARB_program_interface_query
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GL_ARB_provoking_vertex
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GL_ARB_query_buffer_object
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GL_ARB_robust_buffer_access_behavior
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GL_ARB_robustness
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GL_ARB_sample_locations
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GL_ARB_sample_shading
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GL_ARB_sampler_objects
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GL_ARB_seamless_cube_map
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GL_ARB_seamless_cubemap_per_texture
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GL_ARB_separate_shader_objects
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GL_ARB_shader_atomic_counter_ops
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GL_ARB_shader_atomic_counters
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GL_ARB_shader_ballot
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GL_ARB_shader_bit_encoding
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GL_ARB_shader_clock
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GL_ARB_shader_draw_parameters
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GL_ARB_shader_group_vote
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GL_ARB_shader_image_load_store
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GL_ARB_shader_image_size
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GL_ARB_shader_objects
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GL_ARB_shader_precision
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GL_ARB_shader_storage_buffer_object
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GL_ARB_shader_subroutine
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GL_ARB_shader_texture_image_samples
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GL_ARB_shader_texture_lod
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GL_ARB_shading_language_100
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GL_ARB_shader_viewport_layer_array
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GL_ARB_shading_language_420pack
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GL_ARB_shading_language_include
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GL_ARB_shading_language_packing
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GL_ARB_shadow
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GL_ARB_sparse_buffer
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GL_ARB_sparse_texture
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GL_ARB_sparse_texture2
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GL_ARB_sparse_texture_clamp
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GL_ARB_spirv_extensions
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GL_ARB_stencil_texturing
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GL_ARB_sync
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GL_ARB_tessellation_shader
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GL_ARB_texture_barrier
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GL_ARB_texture_border_clamp
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GL_ARB_texture_buffer_object
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GL_ARB_texture_buffer_object_rgb32
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GL_ARB_texture_buffer_range
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GL_ARB_texture_compression
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GL_ARB_texture_compression_bptc
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GL_ARB_texture_compression_rgtc
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GL_ARB_texture_cube_map
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GL_ARB_texture_cube_map_array
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GL_ARB_texture_env_add
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GL_ARB_texture_env_combine
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GL_ARB_texture_env_crossbar
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GL_ARB_texture_env_dot3
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GL_ARB_texture_filter_anisotropic
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GL_ARB_texture_filter_minmax
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GL_ARB_texture_float
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GL_ARB_texture_gather
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GL_ARB_texture_mirror_clamp_to_edge
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GL_ARB_texture_mirrored_repeat
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GL_ARB_texture_multisample
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GL_ARB_texture_non_power_of_two
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GL_ARB_texture_query_levels
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GL_ARB_texture_query_lod
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GL_ARB_texture_rectangle
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GL_ARB_texture_rg
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GL_ARB_texture_rgb10_a2ui
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GL_ARB_texture_stencil8
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GL_ARB_texture_storage
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GL_ARB_texture_storage_multisample
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GL_ARB_texture_swizzle
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GL_ARB_texture_view
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GL_ARB_timer_query
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GL_ARB_transform_feedback2
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GL_ARB_transform_feedback3
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GL_ARB_transform_feedback_instanced
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GL_ARB_transform_feedback_overflow_query
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GL_ARB_transpose_matrix
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GL_ARB_uniform_buffer_object
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GL_ARB_vertex_array_bgra
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GL_ARB_vertex_array_object
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GL_ARB_vertex_attrib_64bit
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GL_ARB_vertex_attrib_binding
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GL_ARB_vertex_buffer_object
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GL_ARB_vertex_program
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GL_ARB_vertex_shader
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GL_ARB_vertex_type_10f_11f_11f_rev
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GL_ARB_vertex_type_2_10_10_10_rev
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GL_ARB_viewport_array
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GL_ARB_window_pos
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GL_ATI_draw_buffers
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GL_ATI_texture_float
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GL_ATI_texture_mirror_once
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GL_S3_s3tc
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GL_EXT_texture_env_add
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GL_EXT_abgr
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GL_EXT_bgra
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GL_EXT_bindable_uniform
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GL_EXT_blend_color
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GL_EXT_blend_equation_separate
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GL_EXT_blend_func_separate
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GL_EXT_blend_minmax
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GL_EXT_blend_subtract
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GL_EXT_compiled_vertex_array
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GL_EXT_Cg_shader
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GL_EXT_depth_bounds_test
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GL_EXT_direct_state_access
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GL_EXT_draw_buffers2
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GL_EXT_draw_instanced
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GL_EXT_draw_range_elements
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GL_EXT_fog_coord
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GL_EXT_framebuffer_blit
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GL_EXT_framebuffer_multisample
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GL_EXTX_framebuffer_mixed_formats
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GL_EXT_framebuffer_multisample_blit_scaled
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GL_EXT_framebuffer_object
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GL_EXT_framebuffer_sRGB
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GL_EXT_geometry_shader4
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GL_EXT_gpu_program_parameters
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GL_EXT_gpu_shader4
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GL_EXT_multi_draw_arrays
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GL_EXT_multiview_texture_multisample
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GL_EXT_multiview_timer_query
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GL_EXT_packed_depth_stencil
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GL_EXT_packed_float
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GL_EXT_packed_pixels
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GL_EXT_pixel_buffer_object
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GL_EXT_point_parameters
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GL_EXT_polygon_offset_clamp
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GL_EXT_post_depth_coverage
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GL_EXT_provoking_vertex
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GL_EXT_raster_multisample
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GL_EXT_rescale_normal
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GL_EXT_secondary_color
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GL_EXT_separate_shader_objects
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GL_EXT_separate_specular_color
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GL_EXT_shader_image_load_formatted
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GL_EXT_shader_image_load_store
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GL_EXT_shader_integer_mix
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GL_EXT_shadow_funcs
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GL_EXT_sparse_texture2
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GL_EXT_stencil_two_side
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GL_EXT_stencil_wrap
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GL_EXT_texture3D
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GL_EXT_texture_array
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GL_EXT_texture_buffer_object
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GL_EXT_texture_compression_dxt1
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GL_EXT_texture_compression_latc
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GL_EXT_texture_compression_rgtc
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GL_EXT_texture_compression_s3tc
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GL_EXT_texture_cube_map
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GL_EXT_texture_edge_clamp
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GL_EXT_texture_env_combine
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GL_EXT_texture_env_dot3
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GL_EXT_texture_filter_anisotropic
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GL_EXT_texture_filter_minmax
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GL_EXT_texture_integer
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GL_EXT_texture_lod
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GL_EXT_texture_lod_bias
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GL_EXT_texture_mirror_clamp
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GL_EXT_texture_object
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GL_EXT_texture_shadow_lod
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GL_EXT_texture_shared_exponent
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GL_EXT_texture_sRGB
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GL_EXT_texture_sRGB_R8
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GL_EXT_texture_sRGB_decode
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GL_EXT_texture_storage
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GL_EXT_texture_swizzle
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GL_EXT_timer_query
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GL_EXT_transform_feedback2
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GL_EXT_vertex_array
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GL_EXT_vertex_array_bgra
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GL_EXT_vertex_attrib_64bit
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GL_EXT_window_rectangles
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GL_EXT_x11_sync_object
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GL_EXT_import_sync_object
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GL_NV_robustness_video_memory_purge
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GL_IBM_rasterpos_clip
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GL_IBM_texture_mirrored_repeat
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GL_KHR_context_flush_control
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GL_KHR_debug
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GL_EXT_memory_object
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GL_EXT_memory_object_fd
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GL_NV_memory_object_sparse
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GL_KHR_parallel_shader_compile
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GL_KHR_no_error
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GL_KHR_robust_buffer_access_behavior
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GL_KHR_robustness
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GL_EXT_semaphore
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GL_EXT_semaphore_fd
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GL_NV_timeline_semaphore
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GL_KHR_shader_subgroup
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GL_KTX_buffer_region
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GL_NV_alpha_to_coverage_dither_control
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GL_NV_bindless_multi_draw_indirect
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GL_NV_bindless_multi_draw_indirect_count
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GL_NV_bindless_texture
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GL_NV_blend_equation_advanced
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GL_NV_blend_equation_advanced_coherent
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GL_NV_blend_minmax_factor
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GL_NV_blend_square
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GL_NV_command_list
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GL_NV_compute_program5
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GL_NV_conditional_render
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GL_NV_conservative_raster
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GL_NV_conservative_raster_dilate
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GL_NV_copy_depth_to_color
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GL_NV_copy_image
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GL_NV_depth_buffer_float
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GL_NV_depth_clamp
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GL_NV_draw_texture
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GL_NV_draw_vulkan_image
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GL_NV_ES1_1_compatibility
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GL_NV_ES3_1_compatibility
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GL_NV_explicit_multisample
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GL_NV_feature_query
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GL_NV_fence
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GL_NV_fill_rectangle
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GL_NV_float_buffer
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GL_NV_fog_distance
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GL_NV_fragment_coverage_to_color
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GL_NV_fragment_program
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GL_NV_fragment_program_option
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GL_NV_fragment_program2
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GL_NV_fragment_shader_interlock
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GL_NV_framebuffer_mixed_samples
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GL_NV_framebuffer_multisample_coverage
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GL_NV_geometry_shader4
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GL_NV_geometry_shader_passthrough
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GL_NV_gpu_program4
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GL_NV_internalformat_sample_query
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GL_NV_gpu_program4_1
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GL_NV_gpu_program5
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GL_NV_gpu_program5_mem_extended
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GL_NV_gpu_program_fp64
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GL_NV_gpu_shader5
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GL_NV_half_float
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GL_NV_light_max_exponent
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GL_NV_memory_attachment
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GL_NV_multisample_coverage
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GL_NV_multisample_filter_hint
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GL_NV_occlusion_query
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GL_NV_packed_depth_stencil
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GL_NV_parameter_buffer_object
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GL_NV_parameter_buffer_object2
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GL_NV_path_rendering
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GL_NV_path_rendering_shared_edge
|
||
|
|
GL_NV_pixel_data_range
|
||
|
|
GL_NV_point_sprite
|
||
|
|
GL_NV_primitive_restart
|
||
|
|
GL_NV_query_resource
|
||
|
|
GL_NV_query_resource_tag
|
||
|
|
GL_NV_register_combiners
|
||
|
|
GL_NV_register_combiners2
|
||
|
|
GL_NV_sample_locations
|
||
|
|
GL_NV_sample_mask_override_coverage
|
||
|
|
GL_NV_shader_atomic_counters
|
||
|
|
GL_NV_shader_atomic_float
|
||
|
|
GL_NV_shader_atomic_fp16_vector
|
||
|
|
GL_NV_shader_atomic_int64
|
||
|
|
GL_NV_shader_buffer_load
|
||
|
|
GL_NV_shader_storage_buffer_object
|
||
|
|
GL_NV_shader_subgroup_partitioned
|
||
|
|
GL_NV_texgen_reflection
|
||
|
|
GL_NV_texture_barrier
|
||
|
|
GL_NV_texture_compression_vtc
|
||
|
|
GL_NV_texture_env_combine4
|
||
|
|
GL_NV_texture_multisample
|
||
|
|
GL_NV_texture_rectangle
|
||
|
|
GL_NV_texture_rectangle_compressed
|
||
|
|
GL_NV_texture_shader
|
||
|
|
GL_NV_texture_shader2
|
||
|
|
GL_NV_texture_shader3
|
||
|
|
GL_NV_transform_feedback
|
||
|
|
GL_NV_transform_feedback2
|
||
|
|
GL_NV_uniform_buffer_unified_memory
|
||
|
|
GL_NV_vdpau_interop
|
||
|
|
GL_NV_vdpau_interop2
|
||
|
|
GL_NV_vertex_array_range
|
||
|
|
GL_NV_vertex_array_range2
|
||
|
|
GL_NV_vertex_attrib_integer_64bit
|
||
|
|
GL_NV_vertex_buffer_unified_memory
|
||
|
|
GL_NV_vertex_program
|
||
|
|
GL_NV_vertex_program1_1
|
||
|
|
GL_NV_vertex_program2
|
||
|
|
GL_NV_vertex_program2_option
|
||
|
|
GL_NV_vertex_program3
|
||
|
|
GL_NV_viewport_array2
|
||
|
|
GL_NV_viewport_swizzle
|
||
|
|
GL_NVX_conditional_render
|
||
|
|
GL_NV_gpu_multicast
|
||
|
|
GL_NVX_progress_fence
|
||
|
|
GL_NVX_gpu_memory_info
|
||
|
|
GL_NVX_nvenc_interop
|
||
|
|
GL_NV_shader_thread_group
|
||
|
|
GL_NV_shader_thread_shuffle
|
||
|
|
GL_KHR_blend_equation_advanced
|
||
|
|
GL_KHR_blend_equation_advanced_coherent
|
||
|
|
GL_OVR_multiview
|
||
|
|
GL_OVR_multiview2
|
||
|
|
GL_SGIS_generate_mipmap
|
||
|
|
GL_SGIS_texture_lod
|
||
|
|
GL_SGIX_depth_texture
|
||
|
|
GL_SGIX_shadow
|
||
|
|
GL_SUN_slice_accum
|
||
|
|
|
||
|
|
SMBIOS:
|
||
|
|
|