enable_high_definition_textures : Enable high definition textures. Bit flag: bit 0 = enabled/disabled; bit 1 = set by user/set as default
enable_glow : Enable Glow
enable_bloom : Enable Bloom
enable_light_shaft : Enable Light Shafts
enable_dynamic_lights : Enable Dynamic Lights
enable_dof : Enable Depth of Field
old_driver_popup : Determines if popup message about too old drivers should be displayed.
scale_rtts_factor : Custom value for RTTs resolution. Value should be smaller or equal to 1.0
max_texture_size : Max texture size when high definition textures are disabled
hq_mipmap : Generate mipmap for textures using high quality method with SSE
font_size : The size of fonts. 0 is the smallest and 6 is the biggest
render_driver : Render video driver to use, at the moment gl, vulkan or directx9 is supported.
vulkan_fullscreen_desktop : Use SDL_WINDOW_FULLSCREEN_DESKTOP for vulkan device -->
<Video
real_width="1920"
real_height="1080"
width="1920"
height="1080"
fullscreen="true"
prev_real_width="1900"
prev_real_height="1024"
prev_fullscreen="false"
remember_window_location="false"
window_x="-1"
window_y="-1"
show_fps="false"
show_story_mode_timer="true"
show_speedrun_timer="false"
max_fps="120"
force_legacy_device="false"
split_screen_horizontally="true"
enable_texture_compression="true"
enable_high_definition_textures="3"
enable_glow="true"
enable_bloom="true"
enable_light_shaft="true"
enable_dynamic_lights="true"
enable_dof="false"
old_driver_popup="true"
scale_rtts_factor="1.000000"
max_texture_size="512"
hq_mipmap="true"
font_size="3.000000"
render_driver="gl"
vulkan_fullscreen_desktop="true"
>
</Video>
<!-- Recording Settings
limit_game_fps : Limit game framerate not beyond the fps of recording video.
video_format : Specify the video for record, which is the enum of VideoFormat in libopenglrecorder. It will auto fallback to MJPEG if libopenglrecorder was not compiled with such video encoder.
audio_bitrate : Specify the bitrate for audio
video_bitrate : Specify the bitrate for video
recorder_jpg_quality : Specify the jpg compression level of recorder
record_fps : Specify the fps of recording video -->
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
backward-distance : Distance between kart and camera (reverse)
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
fov : Focal distance (single player) -->
<camera-normal
distance="1.000000"
forward-up-angle="0.000000"
forward-smoothing="true"
backward-distance="2.000000"
backward-up-angle="5.000000"
fov="80"
>
</camera-normal>
<!-- Use ball camera in soccer mode, instead of reverse -->
<reverse-look-use-soccer-camvalue="false"/>
<!-- The current used camera. 0=Custom; 1=Standard; 2=Drone chase -->
<camera-presentvalue="1"/>
<!-- Standard camera settings for player.
distance : Distance between kart and camera
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
backward-distance : Distance between kart and camera (reverse)
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
fov : Focal distance (single player)
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
<standard-camera-settings
distance="1.000000"
forward-up-angle="0.000000"
forward-smoothing="true"
backward-distance="2.000000"
backward-up-angle="5.000000"
fov="80"
reverse-look-use-soccer-cam="false"
>
</standard-camera-settings>
<!-- Drone chase camera settings for player.
distance : Distance between kart and camera
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
backward-distance : Distance between kart and camera (reverse)
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
fov : Focal distance (single player)
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
<drone-camera-settings
distance="2.600000"
forward-up-angle="33.000000"
forward-smoothing="false"
backward-distance="2.000000"
backward-up-angle="10.000000"
fov="100"
reverse-look-use-soccer-cam="false"
>
</drone-camera-settings>
<!-- Saved custom camera settings for player.
distance : Distance between kart and camera
forward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing forward
forward-smoothing : if true, use smoothing (forward-up-angle become relative to speed) when pointing forward
backward-distance : Distance between kart and camera (reverse)
backward-up-angle : Angle between camera and plane of kart (pitch) when the camera is pointing backwards. This is usually larger than the forward-up-angle, since the kart itself otherwise obstricts too much of the view
fov : Focal distance (single player)
reverse-look-use-soccer-cam : Use ball camera in soccer mode, instead of reverse -->
<saved-camera-settings
distance="1.000000"
forward-up-angle="0.000000"
forward-smoothing="true"
backward-distance="2.000000"
backward-up-angle="5.000000"
fov="80"
reverse-look-use-soccer-cam="false"
>
</saved-camera-settings>
<!-- (Debug) camera settings.
reverse_look_threshold : If the kart is driving backwards faster than this value,
switch automatically to reverse camera (set to 0 to disable).
fpscam_rotation_speed : How fast the first person camera's direction speed changes when
moving the mouse (means acceleration).
fpscam_smooth_rotation_max_speed : How fast the first person camera's direction can change.
fpscam_angular_velocity : How fast the first person camera's rotation speed changes.
fpscam_max_angular_velocity : How fast the first person camera can rotate. -->
<camera
reverse_look_threshold="0"
fpscam_rotation_speed="0.003000"
fpscam_smooth_rotation_max_speed="0.040000"
fpscam_angular_velocity="0.020000"
fpscam_max_angular_velocity="1.000000"
>
</camera>
<!-- Name of the .items file to use. -->
<item_stylevalue="items"/>
<!-- Name of the last track used. -->
<last_trackvalue="lighthouse"/>
<!-- Last selected track group -->
<last_track_groupvalue="standard"/>
<!-- Discord Client ID (Set to -1 to disable) -->
<discord_client_idvalue="817760324983324753"/>
<!-- If debug logging should be enabled for rich presence -->